Non-photorealistic rendering sandbox to experiment with diferents shaders and params
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Updated
May 28, 2024 - C
Non-photorealistic rendering sandbox to experiment with diferents shaders and params
Playing around with real time raytracing and non-photorealistic rendering for the contest subission of the Computer Graphics course University of Groningen 2020. This was the winning entry for the Ray Tracing category and the runner-up for the OpenGL category.
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