CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
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Updated
May 15, 2023 - C++
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
Siberian winter landscape for Course "Computer Graphics"
Application that implements computer graphics lighting algorithms and rasterization of files in Waveform format in C++
Phong-Labertian Testing in OpenGL
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