[DEPRECATED] integrated ECS framework for Unity
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Updated
Jan 20, 2020 - C#
[DEPRECATED] integrated ECS framework for Unity
Key-Value Store save system interface and implementations for Unity
A save system for Godot C#. It uses Newtonsoft.Json for serialization and deserialization. It supports both encrypted, compressed and regular mode.
Some scriptable objects for sharing data between game elements and a system for saving the runtime values of those shared variables.
Don't use it, old archive. Using interactors and repositories in unity game. Accelerate development for small/middle size games!
Project template for any Godot 4.0+ project. It comes with several robust core systems and thorough documentation. Currently under development.
🐈JsonSaveLoadService is a flexible and powerful service designed for saving and loading data in Unity applications. It supports various data types including primitives, custom objects, and collections like Dictionary, HashSet, List, Queue, and Stack. This service ensures cross-platform compatibility (PC, Android, Web) and includes functionality fo
Save system for Unity.
Tetris-like game + GUI + MVC + Solver + Save system.
Samples of save-system for Unity.
A Simple C# Save and Load System that has the ability to track achievements, load data from several files and modify data without needing to modify the whole Object. Usable in C# & Unity
Easy save system for Unity. To save and further restore the player's game progress.
Use this save system to save and load your game objects
My custom saving and loading package for unity using Json save files and encryption
A very simple library for saving and loading; Made for the scoreboards and such, but you can modify it however you please!
Space-themed bullet hell game
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