A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
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Updated
Sep 17, 2024 - C#
A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
Android app to create GLSL shaders and use them as live wallpaper
Simple program to design and test shaders and how they affect scene
Visual node-based shader editor for Unity
(WIP) Level up your shader game with the GPU + Rust advantage!
Lightweight, cross-platform & full-featured shader IDE
Sample projects for Pipeline, a data-driven, interactive, runtime editor of the entire DirectX 12 pipeline
Combo of esbuild, GLSLX, three.js... to develop/build quickly + easily WebGL canvas bundles. Minimized bundles can be used as 3D animated backgrounds on a website - Demo:
Simple WebGL Fragment Shader Editor
An in-game procedural terrain and content generation framework
Shader viewer / music visualizer for Windows and Linux
Rayground is a web-based framework for rapid prototyping of algorithms based on the ray tracing paradigm.
A web-based GLSL editor made with three.js, React and Redux, as a student resource in the UoL arcade project
WWDC20 Swift Student Challenge Winner (Actually a WWDC 19 project but reworked & rebranded)
Dvokutnyk Engine
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
WebGL Shader Playground.
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