Engine and game
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Updated
Jan 9, 2017 - C++
Engine and game
Modern OpenGL terrain rendering for learning purposes.
Render engine with deferred shading based on Vulkan API
Pixel perfect 2D shadows on the GPU
My first rendered scene using Vulkan API
Vulkan graphics API sample: z-prepass, shadowmapping, forward shading, screenshot capture
OpenGL Minecraft-like game for the course TSBK03
A deferred PBR renderer in OpenGL.
Physically accurate soft shadows using area light source and Shadow maps
School project. instance rendering of textured cubes, with shadowmapping.
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