Engine and game
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Updated
Jan 9, 2017 - C++
Engine and game
Trial on using classic shadow maps in 2D
An OpenGL FPS Platformer created for my CS488 Final Project
Pixel perfect 2D shadows on the GPU
Vulkan graphics API sample: z-prepass, shadowmapping, forward shading, screenshot capture
OpenGL Minecraft-like game for the course TSBK03
point light shadow mapping implemented in openGL, C++
OpenGL4 shadow mapping implementation
School project. instance rendering of textured cubes, with shadowmapping.
Modern OpenGL terrain rendering for learning purposes.
Render engine with deferred shading based on Vulkan API
My first rendered scene using Vulkan API
Physically accurate soft shadows using area light source and Shadow maps
A deferred PBR renderer in OpenGL.
Procedural generation to create a 3D city environment with shadow mapping + PCF.
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