Declarations for tiny-ecs, Entity Component System for Lua that's simple, flexible, and useful.
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Updated
Nov 18, 2021
Declarations for tiny-ecs, Entity Component System for Lua that's simple, flexible, and useful.
Declarations for anim8, a small animation library for LÖVE.
TypeScript types for Klayton Kowalski's Persist, a simple interface for saving and loading data in a Defold game engine project
TypeScriptToLua plugin that performs inline expansion to simple functions
Declarations for flux, a fast, lightweight tweening library for Lua.
TypeScript definitions for the game engine Defold, with hand-written additions
TypeScriptToLua plugin that removes debugging expressions
TypeScriptToLua plugin that replaces calls to the TSTL `delete` function with a statement setting a value to `nil`.
TypeScriptToLua plugin that sets annotated local functions to nil
Types for @thejustinwalsh's xmath, a Defold Math eXtention Library that avoids allocations
Types for @britzl's boom, a game framework built on top of Defold
TypeScriptToLua plugin that transforms all exported variables to global declarations
TypeScriptToLua plugin that performs constant folding for simple numeric expressions
TypeScriptToLua plugin that performs constant propagation and constant folding
Types for subsoap's defos, extra native OS functions for games written using the Defold game engine
A transformer for Typescript-To-Lua which can be used to add attribution to output files.
TypeScript-to-Lua plugin that strips the final extension from files with nested extensions. Dedicated to @ts-defold
TypeScriptToLua plugin that renames the `___exports` variable
typescript typings for awesome-wm based on typescript-to-lua
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