Really make those navigation controllers *pop*
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Updated
Jun 4, 2024 - Objective-C
Really make those navigation controllers *pop*
CoreMotion! A game with multi-colored squares and circles that randomly drop out by tap and fall down the screen, bouncing off the neighboring ones.
Don’t touch the screen! 📺
This project shows how to use multiple UIGestureRecognizers subclasses all programmatically without the usage of UIStoryboard and Interface Builder.
A very small 3D Break Out style game with SceneKit Xcode12 physics and very little code
Example of the most important iOS Gestures.
An iOS quizz app design with MVC architecture
Drawing app that recognises when circles are drawn
Simple web browser with multi page support
This is a simple application with the ability to do swipes.
Tutorial de UIGesture aplicado a SpriteKit em Swift 3.
A simple, minimalistic dartboard view created for practicing UIView in iOS
Generating random shaped views of random color with physical properties animation and resizing them.
Shows your tap on all viewcontrollers without messing with scrollviews - low weight
iOS custom transition
Draw shapes using bezierpath. You could move the shapes which were created. Long press to delete shapes. Also, you could undo adding, deletion and movement
The game is based on the book: "Swift for Kids: A Playful Introduction to Making iPhone and iPad Apps". I made the changes so that the code is up to date as of November 2021 (iOS 15.0.2). Contains: SpriteKit, GameplayKit, UIGestureRecognizer, SKSpritenode
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