Accessors and GUIs for persistent preference values using a JSON file
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Updated
Sep 25, 2024 - C#
Accessors and GUIs for persistent preference values using a JSON file
Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.
Add a description, image, and links to the unity-playerprefs topic page so that developers can more easily learn about it.
To associate your repository with the unity-playerprefs topic, visit your repo's landing page and select "manage topics."