🎲 ECS Framework for Unity Game Engine and .Net Platform
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Updated
Dec 13, 2024 - C#
🎲 ECS Framework for Unity Game Engine and .Net Platform
List control for Unity allowing editor developers to add reorderable list controls to their GUIs.
The missing tool to help you optimize your game
A tile system extension for the Unity game engine supporting 2D and 3D tiles.
🔬Package for unity3d which allow select type and members from editor inspector window
Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity provided that the key and value types are serializable.
🔗Data binding components for Unity3d upm package
An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity game engine.
🚀 Inspector Tools For Unity Game Engine
Fast and Simple Script for Unity Game Engine
Common utility functionality for Unity game projects.
Fluent style API for constructing custom editor menus presented using `GenericMenu` by default although alternative presentation can be configured for project.
🌑Unity npm package of interpreter for the Lua language, written entirely in C# for the Unity3D engine, including handy remote debugger facilities
🔍A* pathfinding algorithm implementation for unity3d
💊Package for unity3d which allow auto inject instances for Zenject package
💉Dependency Injection Framework for Unity3D package
🚀Reactive Extensions for Unity Upm package
🗜Package for unity3d which allow load code and auto update application/game without reinstall
A lightweight localization framework for Unity editor scripts.
Custom popup control for Unity editor interfaces that defers popup menu construction until shown. This is good for situations where the popup is relatively expensive to construct.
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