forked from Open-Wine-Components/umu-protonfixes
-
Notifications
You must be signed in to change notification settings - Fork 0
/
engine.py
executable file
·233 lines (173 loc) · 6.25 KB
/
engine.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
""" Game engine API
"""
import os
import sys
from .logger import log
class Engine():
""" Game engines
"""
def __init__(self) -> None:
self.engine_name = None
self.supported = {
'Dunia 2': 'https://pcgamingwiki.com/wiki/Engine:Dunia_2',
'Unity': 'https://pcgamingwiki.com/wiki/Engine:Unity',
'RAGE' : 'https://pcgamingwiki.com/wiki/Grand_Theft_Auto_IV#Launch_Options',
'UE3' : 'https://pcgamingwiki.com/wiki/Engine:Unreal_Engine_3',
'UE4' : 'https://pcgamingwiki.com/wiki/Engine:Unreal_Engine_4'
}
# Autodetection
if self._is_unity():
self.engine_name = 'Unity'
elif self._is_rage():
self.engine_name = 'RAGE'
elif self._is_ue3():
self.engine_name = 'UE3'
elif self._is_ue4():
self.engine_name = 'UE4'
elif self._is_dunia2():
self.engine_name = 'Dunia 2'
# TODO: dxgi.nvapiHack=False
else:
log.info('Engine: unknown Game engine')
if self.engine_name is not None:
log.info('Engine: ' + self.engine_name)
log.info('Engine: ' + self.supported[self.engine_name])
def _add_argument(self, args: str = '') -> None:
""" Set command line arguments
"""
sys.argv += args.split(' ')
def _is_unity(self) -> bool:
""" Detect Unity engine
"""
dir_list = os.listdir(os.environ['PWD'])
data_list = list(filter(lambda item: 'Data' in item, dir_list))
# Check .../Gamename_Data/Mono/etc/ dir
for data_dir in data_list:
if os.path.exists(os.path.join(os.environ['PWD'], data_dir, 'Mono/etc')):
return True
return False
def _is_dunia2(self) -> bool:
""" Detect Dunia 2 engine (Far Cry >= 3)
"""
dir_list = os.listdir(os.environ['PWD'])
data_list = list(filter(lambda item: 'data_win' in item, dir_list))
# Check .../data_win*/worlds/multicommon dir
for data_dir in data_list:
if os.path.exists(os.path.join(os.environ['PWD'], data_dir, 'worlds/multicommon')):
return True
return False
def _is_rage(self) -> bool:
""" Detect RAGE engine (GTA IV/V)
"""
# dir_list = os.listdir(os.environ['PWD'])
# # Check .../*/pc/data/cdimages dir
# for data_dir in dir_list:
# if os.path.exists(os.path.join(os.environ['PWD'], data_dir, 'pc/data/cdimages')):
# return True
if os.path.exists(os.path.join(os.environ['PWD'], 'pc/data/cdimages')):
return True
return False
def _is_ue3(self) -> bool:
""" Detect Unreal Engine 3
"""
return False
def _is_ue4(self) -> bool:
""" Detect Unreal Engine 4
"""
return False
def _log(self, ctx: str, msg: str, warn: bool = False) -> None:
""" Log wrapper
"""
if self.engine_name is None:
log.warn(ctx + ': Engine not defined')
return
log_func = log.warn if warn else log.info
log_func(f'{self.engine_name}: {ctx}: {msg}')
def name(self) -> str:
""" Report Engine name
"""
return self.engine_name
def set(self, _engine: str = None) -> bool:
""" Force engine
"""
if _engine in self.supported:
self.engine_name = _engine
self._log('set', 'forced')
else:
log.warn(f'Engine not supported ({_engine})')
return False
return True
def nosplash(self) -> bool:
""" Disable splash screen
"""
if self.engine_name == 'UE3':
self._add_argument('-nosplash')
self._log('nosplash', 'splash screen disabled')
else:
self._log('nosplash', 'not supported', True)
return False
return True
def info(self) -> bool:
""" Show some information about engine
"""
if self.engine_name == 'RAGE':
self._add_argument('-help')
self._log('info', 'command line arguments')
else:
self._log('info', 'not supported', True)
return False
return True
def nointro(self) -> bool:
""" Skip intro videos
"""
if self.engine_name == 'UE3':
self._add_argument('-nostartupmovies')
self._log('nointro', 'intro videos disabled')
elif self.engine_name is 'Dunia 2':
self._add_argument('-skipintro')
self._log('nointro', 'intro videos disabled')
else:
self._log('nointro', 'not supported', True)
return False
return True
def launcher(self) -> bool:
""" Force launcher
"""
if self.engine_name == 'Unity':
self._add_argument('-show-screen-selector')
self._log('launcher', 'forced')
else:
self._log('launcher', 'not supported', True)
return False
return True
def windowed(self) -> bool:
""" Force windowed mode
"""
if self.engine_name == 'Unity':
self._add_argument('-popupwindow -screen-fullscreen 0')
self._log('windowed', 'borderless window')
elif self.engine_name == 'RAGE':
self._add_argument('-windowed')
self._log('windowed', 'window')
else:
self._log('windowed', 'not supported', True)
return False
return True
def resolution(self, res: str = None) -> bool:
""" Force screen resolution
"""
if not isinstance(res, str):
self._log('resolution', 'not provided')
return False
res_wh = res.split('x')
if self.engine_name == 'Unity':
self._add_argument('-screen-width ' + res_wh[0] + ' -screen-height ' + res_wh[1])
self._log('resolution', res)
elif self.engine_name == 'RAGE':
self._add_argument('-width ' + res_wh[0] + ' -height ' + res_wh[1])
self._log('resolution', res)
else:
self._log('resolution', 'not supported', True)
return False
return True
engine = Engine() #pylint: disable=C0103