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Hidden Doors and Maps #349

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tukkek opened this issue Sep 17, 2022 · 0 comments
Open

Hidden Doors and Maps #349

tukkek opened this issue Sep 17, 2022 · 0 comments

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@tukkek
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tukkek commented Sep 17, 2022

Hidden doors are temporarily disabled because they are e bit too inconvenient and may block progress in mini-games like the Deep Dungeon. They are still fine as-is for a player who finds one at random or backtracking but not as soft-locks to progression.

Ideally, they would be re-enabled when Maps are guaranteed so show them, so the player who fully explores a level can see the path forward - which would require Maps to be generated when needed via the Dungeon Zoner. While they are somewhat redundant with keys, they are more parallel than overlapping and can synergize with each other.

Maps can also be made into rare Features that full-show a dungeon map (or maybe only 50% of tiles to not spoil all the Features that aren't Doors). If a map is generated, it should be possible to roll multiple ones, where each would reveal a percent of the map accordingly. Brokers and Traders would be a great source of Maps;

This would also be a good opportunity to review and add Spells for finding and opening doors, increase Perception, grant true-sight, etc.

@tukkek tukkek added this to the Long-term milestone Sep 17, 2022
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