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Adventure v2.4.0

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@github-actions github-actions released this 18 Dec 19:46
· 82 commits to master since this release

Adventure v2.4.0 introduces the much-anticipated Inventory System, adding considerable depth to the existing suite of tools available to creators. In addition, we've integrated a number of quality-of-life features, and upgraded the MWDK dependency to 3.X.

The Inventory System

The Adventure widget you know and love is already a potent decision tree engine that enables flexible, dynamic experiences based on making choices and exploring their consequences. What if those decisions could be augmented further? What if a user could be granted items based on the nodes they visit or as the result of certain interactions, and future choices gated or modified by those items? The inventory system facilitates all of this and more:

Define Items

adventure-inventory-1b

Create any number of items that can be given and taken from users over the course of their journey. Items can represent physical goods or status effects, like emotional state, currency, reputation, and more. Items can also be marked silent to make them invisible to the user, but able to facilitate game state under the hood.

Give and Take

adventure-inventory-2b

Any time a user visits a node, items can be given to them or removed from their inventory. Advanced conditional settings can be applied to control the quantity of items taken or received, or to only apply them on the first visit.

Choices and Conditions

adventure-inventory-3b

Gate certain choices behind item requirements. Require none, any, or a certain range of items. Answers can additionally be hidden if item requirements are not met.

A Bird's Eye View

adventure-inventory-4

Enhancements to the decision tree visualization let you easily assess inventory system transactions and requirements.

An Entirely Optional Layer

The inventory system is entirely opt-in. Existing Adventure widgets will continue to function as they have all along. New features are only enabled when you create your first item.

Additional Enhancements

Improved Node Authoring UI

We've made changes to node authoring windows in several places to take better advantage of larger screen sizes.

Fuzzy String Detection for Short Answers

Screenshot 2023-12-18 at 3 25 10 PM

By default, short answer response matching is less strict, ignoring characters like white space and symbols, as well as capitalization. You can opt-in to strict matching if desired for individual answers.

Custom Labels for Nodes

Screenshot 2023-12-18 at 3 25 55 PM

Have a lot of nodes and lose track of things? You can apply custom labels to them to better navigate the tree at a glance. These labels are entirely for the creator's benefit and have no effect on the player experience.

More to Come

We'll be back in the new year with some additional updates, including contextual question content and a new score screen!

What's Changed

Full Changelog: v2.3.2...v2.4.0

Special Thanks

A special shout-out to @cayb0rg for their incredible work on this feature, going above and beyond the original requirements to deliver a massive update to a massively complicated codebase, and to @SimonRothUCF for his work creating the suite of icons for the inventory system.