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Offsets for masks do nothing.
To replicate:
Add a solid color, give it a gradient/checker/etc as a mask. Adjusting the offset/rotation/scale does nothing. Adjusting the controls within the actual shader works as expected.
This seems to happen with all mask types, including hand-painted ones.
Offsets for other uses (such as "color input") seem to work as expected.
The text was updated successfully, but these errors were encountered:
(Blender 4.1, Ucupaint Branch Stable 1.2.5)
Offsets for masks do nothing.
To replicate:
Add a solid color, give it a gradient/checker/etc as a mask. Adjusting the offset/rotation/scale does nothing. Adjusting the controls within the actual shader works as expected.
This seems to happen with all mask types, including hand-painted ones.
Offsets for other uses (such as "color input") seem to work as expected.
The text was updated successfully, but these errors were encountered: