You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I downloaded Sunday git version of ucupaint
Blender 4.2.1 linux version
Method : I started with a plane
-subdivided a few times
-poke faces command to make a 3d pattern on the plane (see image)
Using ucupaint I made a layer with two channels --> color and normal
With fake lighting mask I was able to make a useful displacement image. (see image for displacement image)
However when the fake lightning mask isn't used the displacement image is not useful
This got me thinking.
Would it be useful to have a Fake lighting option when the ' Bake All Channels' dialog window is shown?
Normally it would be unticked, but in special situations like a plane which has a rough pattern , it could be ticked ON .
Ucucpaint could then assume some useful angle of fake lightning (such as 25 degrees from normal) and output a useful displacement image.
Alternative proposal - I would advise some pop-up help text to advise users how to use Fake Lighting
like 'Show 3-D pattern on a plane'
.
The text was updated successfully, but these errors were encountered:
the layer needs two channels set up --> color and normal
The normal channel should choose 'Bump' rather than 'Bump + Normal'
There is two places that 'Fake Lighting' can be chosen ---> Layer and Channel
However I can only get the correct displacement image if I choose the channel's Fake Lighting' option
'World' must be chosen for 'Fake Lighting' , otherwise displacement image is worthless
Setting an angle for the Fake Lighting affects the output
If I don't make the setting correctly then the displacement image uses the EXR format rather than PNG
So I suggest that wiki page explain why 'Fake Lighting ' gives a different effect depending on whether
the Layer window is used or the channel menu list is used for the selection.
I downloaded Sunday git version of ucupaint
Blender 4.2.1 linux version
Method : I started with a plane
-subdivided a few times
-poke faces command to make a 3d pattern on the plane (see image)
Using ucupaint I made a layer with two channels --> color and normal
With fake lighting mask I was able to make a useful displacement image. (see image for displacement image)
However when the fake lightning mask isn't used the displacement image is not useful
This got me thinking.
Would it be useful to have a Fake lighting option when the ' Bake All Channels' dialog window is shown?
Normally it would be unticked, but in special situations like a plane which has a rough pattern , it could be ticked ON .
Ucucpaint could then assume some useful angle of fake lightning (such as 25 degrees from normal) and output a useful displacement image.
Alternative proposal - I would advise some pop-up help text to advise users how to use Fake Lighting
like 'Show 3-D pattern on a plane'
.
The text was updated successfully, but these errors were encountered: