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Paths have the path of the blend file directory + the full path to the texture file in them, so trying to pack them fails
This only happens if the blend file is saved AFTER "Open Material Images to Layer" is used. If the blend file is saved first and "Open Material Images to Layer" is used afterwards it works fine
screen3.mp4
The text was updated successfully, but these errors were encountered:
Hmm, I can't reproduce this on a Windows machine. Ucupaint always uses a relative path by default, does this kind of thing usually cause problems in Mac?
Yeah, it will use the default value when it's impossible to use the relative path, the code is in Layer.py in this line
I just used try except like that.
Paths have the path of the blend file directory + the full path to the texture file in them, so trying to pack them fails
This only happens if the blend file is saved AFTER "Open Material Images to Layer" is used. If the blend file is saved first and "Open Material Images to Layer" is used afterwards it works fine
screen3.mp4
The text was updated successfully, but these errors were encountered: