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launching unity.exe without unity hub starting in background #95
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Something to add to that. If you launch Unity without internet connection, it has a noticeable delay, but ends up opening nonetheless. So maybe that failsafe for offline mode can be used in our favour to bypass the Hub. |
tested few things,
have to go deeper |
Aha! if you open fake hub IPC port "Unity-hubIPCService", unity wont launch hub! |
Interesting, what if you proxy the data and capture the output? Might have to replace the IPC port string in one or the other executable, so you can make a proxy with the same name. |
Good idea, hub apparently supports those unity proxy environment values HTTP_PROXY = http://username:password@proxy.domain.com:port https://forum.unity.com/threads/request-proxy-settings-for-unity-hub.515447/#post-3444341 |
seems that this is going to get more difficult soon (with the hub logged in requirements)
https://forum.unity.com/threads/sign-in-and-unity-hub.1512119/ also some info about tokens: |
closing this for now, since it would require fully "emulated hub" to work without it.. |
Thank you for looking into it. |
2 ideas for the future:
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adding some notes here from few tests:
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could check why hub starts and if it can be avoided? (without uninstalling unity hub).
references (no workarounds)
todo
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