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05_window_surface.rs
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05_window_surface.rs
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use vulkan_tutorial_rust::{
utility, // the mod define some fixed functions that have been learned before.
utility::constants::*,
utility::debug::ValidationInfo,
utility::share,
};
use ash::version::DeviceV1_0;
use ash::version::InstanceV1_0;
use ash::vk;
use winit::event::{Event, VirtualKeyCode, ElementState, KeyboardInput, WindowEvent};
use winit::event_loop::{EventLoop, ControlFlow};
use std::ffi::CString;
use std::os::raw::c_char;
use std::ptr;
// Constants
const WINDOW_TITLE: &'static str = "05.Window Surface";
struct QueueFamilyIndices {
graphics_family: Option<u32>,
present_family: Option<u32>,
}
impl QueueFamilyIndices {
pub fn new() -> QueueFamilyIndices {
QueueFamilyIndices {
graphics_family: None,
present_family: None,
}
}
pub fn is_complete(&self) -> bool {
self.graphics_family.is_some() && self.present_family.is_some()
}
}
struct SurfaceStuff {
surface_loader: ash::extensions::khr::Surface,
surface: vk::SurfaceKHR,
}
struct VulkanApp {
_entry: ash::Entry,
instance: ash::Instance,
surface_loader: ash::extensions::khr::Surface,
surface: vk::SurfaceKHR,
debug_utils_loader: ash::extensions::ext::DebugUtils,
debug_merssager: vk::DebugUtilsMessengerEXT,
_physical_device: vk::PhysicalDevice,
device: ash::Device,
_graphics_queue: vk::Queue,
_present_queue: vk::Queue,
}
impl VulkanApp {
pub fn new(window: &winit::window::Window) -> VulkanApp {
let entry = ash::Entry::new().unwrap();
let instance = share::create_instance(
&entry,
WINDOW_TITLE,
VALIDATION.is_enable,
&VALIDATION.required_validation_layers.to_vec(),
);
let (debug_utils_loader, debug_merssager) =
utility::debug::setup_debug_utils(VALIDATION.is_enable, &entry, &instance);
let surface_stuff = VulkanApp::create_surface(&entry, &instance, &window);
let physical_device = VulkanApp::pick_physical_device(&instance, &surface_stuff);
let (device, family_indices) = VulkanApp::create_logical_device(
&instance,
physical_device,
&VALIDATION,
&surface_stuff,
);
let graphics_queue =
unsafe { device.get_device_queue(family_indices.graphics_family.unwrap(), 0) };
let present_queue =
unsafe { device.get_device_queue(family_indices.present_family.unwrap(), 0) };
// cleanup(); the 'drop' function will take care of it.
VulkanApp {
_entry: entry,
instance,
surface: surface_stuff.surface,
surface_loader: surface_stuff.surface_loader,
debug_utils_loader,
debug_merssager,
_physical_device: physical_device,
device,
_graphics_queue: graphics_queue,
_present_queue: present_queue,
}
}
fn create_surface(
entry: &ash::Entry,
instance: &ash::Instance,
window: &winit::window::Window,
) -> SurfaceStuff {
let surface = unsafe {
utility::platforms::create_surface(entry, instance, window)
.expect("Failed to create surface.")
};
let surface_loader = ash::extensions::khr::Surface::new(entry, instance);
SurfaceStuff {
surface_loader,
surface,
}
}
fn pick_physical_device(
instance: &ash::Instance,
surface_stuff: &SurfaceStuff,
) -> vk::PhysicalDevice {
let physical_devices = unsafe {
instance
.enumerate_physical_devices()
.expect("Failed to enumerate Physical Devices!")
};
let result = physical_devices.iter().find(|physical_device| {
VulkanApp::is_physical_device_suitable(instance, **physical_device, surface_stuff)
});
match result {
Some(p_physical_device) => *p_physical_device,
None => panic!("Failed to find a suitable GPU!"),
}
}
fn is_physical_device_suitable(
instance: &ash::Instance,
physical_device: vk::PhysicalDevice,
surface_stuff: &SurfaceStuff,
) -> bool {
let _device_properties =
unsafe { instance.get_physical_device_properties(physical_device) };
let _device_features = unsafe { instance.get_physical_device_features(physical_device) };
let indices = VulkanApp::find_queue_family(instance, physical_device, surface_stuff);
return indices.is_complete();
}
fn create_logical_device(
instance: &ash::Instance,
physical_device: vk::PhysicalDevice,
validation: &ValidationInfo,
surface_stuff: &SurfaceStuff,
) -> (ash::Device, QueueFamilyIndices) {
let indices = VulkanApp::find_queue_family(instance, physical_device, surface_stuff);
use std::collections::HashSet;
let mut unique_queue_families = HashSet::new();
unique_queue_families.insert(indices.graphics_family.unwrap());
unique_queue_families.insert(indices.present_family.unwrap());
let queue_priorities = [1.0_f32];
let mut queue_create_infos = vec![];
for &queue_family in unique_queue_families.iter() {
let queue_create_info = vk::DeviceQueueCreateInfo {
s_type: vk::StructureType::DEVICE_QUEUE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::DeviceQueueCreateFlags::empty(),
queue_family_index: queue_family,
p_queue_priorities: queue_priorities.as_ptr(),
queue_count: queue_priorities.len() as u32,
};
queue_create_infos.push(queue_create_info);
}
let physical_device_features = vk::PhysicalDeviceFeatures {
..Default::default() // default just enable no feature.
};
let requred_validation_layer_raw_names: Vec<CString> = validation
.required_validation_layers
.iter()
.map(|layer_name| CString::new(*layer_name).unwrap())
.collect();
let enable_layer_names: Vec<*const c_char> = requred_validation_layer_raw_names
.iter()
.map(|layer_name| layer_name.as_ptr())
.collect();
let device_create_info = vk::DeviceCreateInfo {
s_type: vk::StructureType::DEVICE_CREATE_INFO,
p_next: ptr::null(),
flags: vk::DeviceCreateFlags::empty(),
queue_create_info_count: queue_create_infos.len() as u32,
p_queue_create_infos: queue_create_infos.as_ptr(),
enabled_layer_count: if validation.is_enable {
enable_layer_names.len()
} else {
0
} as u32,
pp_enabled_layer_names: if validation.is_enable {
enable_layer_names.as_ptr()
} else {
ptr::null()
},
enabled_extension_count: 0,
pp_enabled_extension_names: ptr::null(),
p_enabled_features: &physical_device_features,
};
let device: ash::Device = unsafe {
instance
.create_device(physical_device, &device_create_info, None)
.expect("Failed to create logical device!")
};
(device, indices)
}
fn find_queue_family(
instance: &ash::Instance,
physical_device: vk::PhysicalDevice,
surface_stuff: &SurfaceStuff,
) -> QueueFamilyIndices {
let queue_families =
unsafe { instance.get_physical_device_queue_family_properties(physical_device) };
let mut queue_family_indices = QueueFamilyIndices::new();
let mut index = 0;
for queue_family in queue_families.iter() {
if queue_family.queue_count > 0
&& queue_family.queue_flags.contains(vk::QueueFlags::GRAPHICS)
{
queue_family_indices.graphics_family = Some(index);
}
let is_present_support = unsafe {
surface_stuff
.surface_loader
.get_physical_device_surface_support(
physical_device,
index as u32,
surface_stuff.surface,
)
};
if queue_family.queue_count > 0 && is_present_support {
queue_family_indices.present_family = Some(index);
}
if queue_family_indices.is_complete() {
break;
}
index += 1;
}
queue_family_indices
}
fn draw_frame(&mut self) {
// Drawing will be here
}
}
impl Drop for VulkanApp {
fn drop(&mut self) {
unsafe {
self.device.destroy_device(None);
// FIXME: The program crash here.
self.surface_loader.destroy_surface(self.surface, None);
if VALIDATION.is_enable {
self.debug_utils_loader
.destroy_debug_utils_messenger(self.debug_merssager, None);
}
self.instance.destroy_instance(None);
}
}
}
// Fix content -------------------------------------------------------------------------------
impl VulkanApp {
pub fn main_loop(mut self, event_loop: EventLoop<()>, window: winit::window::Window) {
event_loop.run(move |event, _, control_flow| {
match event {
| Event::WindowEvent { event, .. } => {
match event {
| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit
},
| WindowEvent::KeyboardInput { input, .. } => {
match input {
| KeyboardInput { virtual_keycode, state, .. } => {
match (virtual_keycode, state) {
| (Some(VirtualKeyCode::Escape), ElementState::Pressed) => {
*control_flow = ControlFlow::Exit
},
| _ => {},
}
},
}
},
| _ => {},
}
},
| Event::MainEventsCleared => {
window.request_redraw();
},
| Event::RedrawRequested(_window_id) => {
self.draw_frame();
},
_ => (),
}
})
}
}
fn main() {
let event_loop = EventLoop::new();
let window = utility::window::init_window(&event_loop, WINDOW_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT);
let vulkan_app = VulkanApp::new(&window);
vulkan_app.main_loop(event_loop, window);
}
// -------------------------------------------------------------------------------------------