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Replay gets stuck on some ships #717
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Could you test replaying these ships with vere 3.0 just so we see whether that makes a difference. Replay was changed to happen in a subprocess in 3.1. |
It's the same on vere 3.0. The cpu is stuck at 100% when this happens, and it remains stuck on that particular event. |
Here's the
It's like there's one problematic event. If I replay up to the event before, it's fine, but if I try to just play to that event itself, it hangs:
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I've seen a handful of ships that get ship on replay when starting up, and then never catch up. Their log output looks like this:
It will stay there for hours and never finish.
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