-
Notifications
You must be signed in to change notification settings - Fork 318
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Is it possible to update the texture of a map on zoom? #174
Comments
@j2is The What you're suggesting would be possible with the tiles layer. When you detect zoom level changes (using |
@vasturiano Good afternoon, I know this question might be a bit off topic and I am pretty new at Three.js, but if I'd need to create tiles myself (and map them appropriately) what service could I use. I tried MapTiler Engine software but I cannot figure out the logic behind resulting folders structure to map my tiles. Also, based on your tiles example and assuming I can find out the correct folder structure, how can I add correctly materials to my tiles? I have created a json files mapping pngs and that should be fine, however, I am not sure how they will "spread" around the globe. `
Thanks in advance for the help! |
I know there is a callback for the zoom function... I was wondering if anyone had any idea how to replace a portion of the world with a higher resolution tile, so with each zoom there's a higher level map tile. Several map tiles being loaded as the user pans around would then progressively enhance the map. As far as I can see there's only one map image that can be loaded, so perhaps this isn't currently possible?
The text was updated successfully, but these errors were encountered: