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vectorf256e.h
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vectorf256e.h
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/**************************** vectorf256e.h *******************************
* Author: Agner Fog
* Date created: 2012-05-30
* Last modified: 2023-07-04
* Version: 2.02.02
* Project: vector class library
* Description:
* Header file defining 256-bit floating point vector classes
* Emulated for processors without AVX instruction set.
*
* Instructions: see vcl_manual.pdf
*
* The following vector classes are defined here:
* Vec8f Vector of 8 single precision floating point numbers
* Vec8fb Vector of 8 Booleans for use with Vec8f
* Vec4d Vector of 4 double precision floating point numbers
* Vec4db Vector of 4 Booleans for use with Vec4d
*
* Each vector object is represented internally in the CPU as two 128-bit registers.
* This header file defines operators and functions for these vectors.
*
* (c) Copyright 2012-2023 Agner Fog.
* Apache License version 2.0 or later.
*****************************************************************************/
#ifndef VECTORF256E_H
#define VECTORF256E_H 1
#ifndef VECTORCLASS_H
#include "vectorclass.h"
#endif
#if VECTORCLASS_H < 20200
#error Incompatible versions of vector class library mixed
#endif
#ifdef VECTORF256_H
#error Two different versions of vectorf256.h included
#endif
#ifdef VCL_NAMESPACE
namespace VCL_NAMESPACE {
#endif
/*****************************************************************************
*
* base class Vec256fe and Vec256de
*
*****************************************************************************/
// base class to replace __m256 when AVX is not supported
class Vec256fe {
protected:
__m128 y0; // low half
__m128 y1; // high half
public:
Vec256fe() = default; // default constructor
Vec256fe(__m128 x0, __m128 x1) { // constructor to build from two __m128
y0 = x0; y1 = x1;
}
__m128 get_low() const { // get low half
return y0;
}
__m128 get_high() const { // get high half
return y1;
}
};
// base class to replace __m256d when AVX is not supported
class Vec256de {
public:
Vec256de() = default; // default constructor
Vec256de(__m128d x0, __m128d x1) { // constructor to build from two __m128d
y0 = x0; y1 = x1;
}
__m128d get_low() const { // get low half
return y0;
}
__m128d get_high() const { // get high half
return y1;
}
protected:
__m128d y0; // low half
__m128d y1; // high half
};
/*****************************************************************************
*
* select functions
*
*****************************************************************************/
// Select between two Vec256fe sources, element by element using broad boolean vector.
// Used in various functions and operators. Corresponds to this pseudocode:
// for (int i = 0; i < 8; i++) result[i] = s[i] ? a[i] : b[i];
// Each element in s must be either 0 (false) or 0xFFFFFFFF (true).
static inline Vec256fe selectf (Vec256fe const s, Vec256fe const a, Vec256fe const b) {
return Vec256fe(selectf(b.get_low(), a.get_low(), s.get_low()), selectf(b.get_high(), a.get_high(), s.get_high()));
}
// Same, with two Vec256de sources.
// and operators. Corresponds to this pseudocode:
// for (int i = 0; i < 4; i++) result[i] = s[i] ? a[i] : b[i];
// Each element in s must be either 0 (false) or 0xFFFFFFFFFFFFFFFF (true). No other
// values are allowed.
static inline Vec256de selectd (Vec256de const s, Vec256de const a, Vec256de const b) {
return Vec256de(selectd(b.get_low(), a.get_low(), s.get_low()), selectd(b.get_high(), a.get_high(), s.get_high()));
}
/*****************************************************************************
*
* Vec8fb: Vector of 8 Booleans for use with Vec8f
*
*****************************************************************************/
class Vec8fb : public Vec256fe {
public:
// Default constructor:
Vec8fb() = default;
// Constructor to build from all elements:
Vec8fb(bool b0, bool b1, bool b2, bool b3, bool b4, bool b5, bool b6, bool b7) {
y0 = Vec4fb(b0, b1, b2, b3);
y1 = Vec4fb(b4, b5, b6, b7);
}
// Constructor to build from two Vec4fb:
Vec8fb(Vec4fb const a0, Vec4fb const a1) {
y0 = a0; y1 = a1;
}
// Constructor to convert from type Vec256fe
Vec8fb(Vec256fe const x) {
y0 = x.get_low(); y1 = x.get_high();
}
// Constructor to broadcast scalar value:
Vec8fb(bool b) {
y0 = y1 = Vec4fb(b);
}
// Assignment operator to convert from type Vec256fe
Vec8fb & operator = (Vec256fe const x) {
y0 = x.get_low(); y1 = x.get_high();
return *this;
}
// Constructor to convert from type Vec8ib used as Boolean for integer vectors
Vec8fb(Vec8ib const x) {
y0 = _mm_castsi128_ps(Vec8i(x).get_low());
y1 = _mm_castsi128_ps(Vec8i(x).get_high());
}
// Assignment operator to convert from type Vec8ib used as Boolean for integer vectors
Vec8fb & operator = (Vec8ib const x) {
y0 = _mm_castsi128_ps(Vec8i(x).get_low());
y1 = _mm_castsi128_ps(Vec8i(x).get_high());
return *this;
}
// Assignment operator to broadcast scalar value:
Vec8fb & operator = (bool b) {
y0 = y1 = Vec4fb(b);
return *this;
}
// Type cast operator to convert to type Vec8ib used as Boolean for integer vectors
operator Vec8ib() const {
return Vec8i(_mm_castps_si128(y0), _mm_castps_si128(y1));
}
// Member function to change a single element in vector
Vec8fb const insert(int index, bool value) {
if ((uint32_t)index < 4) {
y0 = Vec4fb(y0).insert(index, value);
}
else {
y1 = Vec4fb(y1).insert(index-4, value);
}
return *this;
}
// Member function extract a single element from vector
bool extract(int index) const {
if ((uint32_t)index < 4) {
return Vec4fb(y0).extract(index);
}
else {
return Vec4fb(y1).extract(index-4);
}
}
// Extract a single element. Operator [] can only read an element, not write.
bool operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec4fb:
Vec4fb get_low() const {
return y0;
}
Vec4fb get_high() const {
return y1;
}
// Member function to change a bitfield to a boolean vector
Vec8fb & load_bits(uint8_t a) {
y0 = Vec4fb().load_bits(a);
y1 = Vec4fb().load_bits(uint8_t(a>>4u));
return *this;
}
static constexpr int size() {
return 8;
}
static constexpr int elementtype() {
return 3;
}
// Prevent constructing from int, etc.
Vec8fb(int b) = delete;
Vec8fb & operator = (int x) = delete;
};
/*****************************************************************************
*
* Operators for Vec8fb
*
*****************************************************************************/
// vector operator & : bitwise and
static inline Vec8fb operator & (Vec8fb const a, Vec8fb const b) {
return Vec8fb(a.get_low() & b.get_low(), a.get_high() & b.get_high());
}
static inline Vec8fb operator && (Vec8fb const a, Vec8fb const b) {
return a & b;
}
// vector operator &= : bitwise and
static inline Vec8fb & operator &= (Vec8fb & a, Vec8fb const b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec8fb operator | (Vec8fb const a, Vec8fb const b) {
return Vec8fb(a.get_low() | b.get_low(), a.get_high() | b.get_high());
}
static inline Vec8fb operator || (Vec8fb const a, Vec8fb const b) {
return a | b;
}
// vector operator |= : bitwise or
static inline Vec8fb & operator |= (Vec8fb & a, Vec8fb const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec8fb operator ^ (Vec8fb const a, Vec8fb const b) {
return Vec8fb(a.get_low() ^ b.get_low(), a.get_high() ^ b.get_high());
}
// vector operator ^= : bitwise xor
static inline Vec8fb & operator ^= (Vec8fb & a, Vec8fb const b) {
a = a ^ b;
return a;
}
// vector operator ~ : bitwise not
static inline Vec8fb operator ~ (Vec8fb const a) {
return Vec8fb(~a.get_low(), ~a.get_high());
}
// vector operator == : xnor
static inline Vec8fb operator == (Vec8fb const a, Vec8fb const b) {
return Vec8fb(Vec8fb(a) ^ Vec8fb(~b));
}
// vector operator != : xor
static inline Vec8fb operator != (Vec8fb const a, Vec8fb const b) {
return Vec8fb(a ^ b);
}
// vector operator ! : logical not
// (operator ! is less efficient than operator ~. Use only where not
// all bits in an element are the same)
static inline Vec8fb operator ! (Vec8fb const a) {
return Vec8fb(!a.get_low(), !a.get_high());
}
// Functions for Vec8fb
// andnot: a & ~ b
static inline Vec8fb andnot(Vec8fb const a, Vec8fb const b) {
return Vec8fb(andnot(a.get_low(), b.get_low()), andnot(a.get_high(), b.get_high()));
}
// horizontal_and. Returns true if all bits are 1
static inline bool horizontal_and (Vec8fb const a) {
return horizontal_and(a.get_low() & a.get_high());
}
// horizontal_or. Returns true if at least one bit is 1
static inline bool horizontal_or (Vec8fb const a) {
return horizontal_or(a.get_low() | a.get_high());
}
/*****************************************************************************
*
* Vec4db: Vector of 4 Booleans for use with Vec4d
*
*****************************************************************************/
class Vec4db : public Vec256de {
public:
// Default constructor:
Vec4db() = default;
// Constructor to build from all elements:
Vec4db(bool b0, bool b1, bool b2, bool b3) {
y0 = Vec2db(b0, b1);
y1 = Vec2db(b2, b3);
}
// Constructor to build from two Vec2db:
Vec4db(Vec2db const a0, Vec2db const a1) {
y0 = a0; y1 = a1;
}
// Constructor to convert from type Vec256de
Vec4db(Vec256de const x) {
y0 = x.get_low(); y1 = x.get_high();
}
// Constructor to broadcast scalar value:
Vec4db(bool b) {
y0 = y1 = Vec2db(b);
}
// Assignment operator to convert from type Vec256de
Vec4db & operator = (Vec256de const x) {
y0 = x.get_low(); y1 = x.get_high();
return *this;
}
// Constructor to convert from type Vec4qb used as Boolean for integer vectors
Vec4db(Vec4qb const x) {
y0 = _mm_castsi128_pd(Vec4q(x).get_low());
y1 = _mm_castsi128_pd(Vec4q(x).get_high());
}
// Assignment operator to convert from type Vec4qb used as Boolean for integer vectors
Vec4db & operator = (Vec4qb const x) {
y0 = _mm_castsi128_pd(Vec4q(x).get_low());
y1 = _mm_castsi128_pd(Vec4q(x).get_high());
return *this;
}
// Assignment operator to broadcast scalar value:
Vec4db & operator = (bool b) {
y0 = y1 = Vec2db(b);
return *this;
}
// Type cast operator to convert to type Vec4qb used as Boolean for integer vectors
operator Vec4qb() const {
return Vec4q(_mm_castpd_si128(y0), _mm_castpd_si128(y1));
}
// Member function to change a single element in vector
Vec4db const insert(int index, bool value) {
if ((uint32_t)index < 2) {
y0 = Vec2db(y0).insert(index, value);
}
else {
y1 = Vec2db(y1).insert(index - 2, value);
}
return *this;
}
// Member function extract a single element from vector
bool extract(int index) const {
if ((uint32_t)index < 2) {
return Vec2db(y0).extract(index);
}
else {
return Vec2db(y1).extract(index - 2);
}
}
// Extract a single element. Operator [] can only read an element, not write.
bool operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec4fb:
Vec2db get_low() const {
return y0;
}
Vec2db get_high() const {
return y1;
}
// Member function to change a bitfield to a boolean vector
Vec4db & load_bits(uint8_t a) {
y0 = Vec2db().load_bits(a);
y1 = Vec2db().load_bits(uint8_t(a>>2u));
return *this;
}
static constexpr int size() {
return 4;
}
static constexpr int elementtype() {
return 3;
}
// Prevent constructing from int, etc.
Vec4db(int b) = delete;
Vec4db & operator = (int x) = delete;
};
/*****************************************************************************
*
* Operators for Vec4db
*
*****************************************************************************/
// vector operator & : bitwise and
static inline Vec4db operator & (Vec4db const a, Vec4db const b) {
return Vec4db(a.get_low() & b.get_low(), a.get_high() & b.get_high());
}
static inline Vec4db operator && (Vec4db const a, Vec4db const b) {
return a & b;
}
// vector operator &= : bitwise and
static inline Vec4db & operator &= (Vec4db & a, Vec4db const b) {
a = a & b;
return a;
}
// vector operator | : bitwise or
static inline Vec4db operator | (Vec4db const a, Vec4db const b) {
return Vec4db(a.get_low() | b.get_low(), a.get_high() | b.get_high());
}
static inline Vec4db operator || (Vec4db const a, Vec4db const b) {
return a | b;
}
// vector operator |= : bitwise or
static inline Vec4db & operator |= (Vec4db & a, Vec4db const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec4db operator ^ (Vec4db const a, Vec4db const b) {
return Vec4db(a.get_low() ^ b.get_low(), a.get_high() ^ b.get_high());
}
// vector operator ^= : bitwise xor
static inline Vec4db & operator ^= (Vec4db & a, Vec4db const b) {
a = a ^ b;
return a;
}
// vector operator ~ : bitwise not
static inline Vec4db operator ~ (Vec4db const a) {
return Vec4db(~a.get_low(), ~a.get_high());
}
// vector operator == : xnor
static inline Vec4db operator == (Vec4db const a, Vec4db const b) {
return Vec4db(Vec4db(a) ^ Vec4db(~b));
}
// vector operator != : xor
static inline Vec4db operator != (Vec4db const a, Vec4db const b) {
return Vec4db(a ^ b);
}
// vector operator ! : logical not
// (operator ! is less efficient than operator ~. Use only where not
// all bits in an element are the same)
static inline Vec4db operator ! (Vec4db const a) {
return Vec4db(!a.get_low(), !a.get_high());
}
// Functions for Vec4db
// andnot: a & ~ b
static inline Vec4db andnot(Vec4db const a, Vec4db const b) {
return Vec4db(andnot(a.get_low(), b.get_low()), andnot(a.get_high(), b.get_high()));
}
// horizontal_and. Returns true if all bits are 1
static inline bool horizontal_and (Vec4db const a) {
return horizontal_and(a.get_low() & a.get_high());
}
// horizontal_or. Returns true if at least one bit is 1
static inline bool horizontal_or (Vec4db const a) {
return horizontal_or(a.get_low() | a.get_high());
}
/*****************************************************************************
*
* Vec8f: Vector of 8 single precision floating point values
*
*****************************************************************************/
class Vec8f : public Vec256fe {
public:
// Default constructor:
Vec8f() = default;
// Constructor to broadcast the same value into all elements:
Vec8f(float f) {
y1 = y0 = _mm_set1_ps(f);
}
// Constructor to build from all elements:
Vec8f(float f0, float f1, float f2, float f3, float f4, float f5, float f6, float f7) {
y0 = _mm_setr_ps(f0, f1, f2, f3);
y1 = _mm_setr_ps(f4, f5, f6, f7);
}
// Constructor to build from two Vec4f:
Vec8f(Vec4f const a0, Vec4f const a1) {
y0 = a0; y1 = a1;
}
// Constructor to convert from type Vec256fe
Vec8f(Vec256fe const x) {
y0 = x.get_low(); y1 = x.get_high();
}
// Assignment operator to convert from type Vec256fe
Vec8f & operator = (Vec256fe const x) {
y0 = x.get_low(); y1 = x.get_high();
return *this;
}
// Member function to load from array (unaligned)
Vec8f & load(float const * p) {
y0 = _mm_loadu_ps(p);
y1 = _mm_loadu_ps(p+4);
return *this;
}
// Member function to load from array, aligned by 32
// You may use load_a instead of load if you are certain that p points to an address divisible by 32.
Vec8f & load_a(float const * p) {
y0 = _mm_load_ps(p);
y1 = _mm_load_ps(p+4);
return *this;
}
// Member function to store into array (unaligned)
void store(float * p) const {
_mm_storeu_ps(p, y0);
_mm_storeu_ps(p+4, y1);
}
// Member function storing into array, aligned by 32
// You may use store_a instead of store if you are certain that p points to an address divisible by 32.
void store_a(float * p) const {
_mm_store_ps(p, y0);
_mm_store_ps(p+4, y1);
}
// Member function storing to aligned uncached memory (non-temporal store).
// Note: Will generate runtime error if p is not aligned by 32
void store_nt(float * p) const {
_mm_stream_ps(p, y0);
_mm_stream_ps(p+4, y1);
}
// Partial load. Load n elements and set the rest to 0
Vec8f & load_partial(int n, float const * p) {
if (n > 0 && n <= 4) {
*this = Vec8f(Vec4f().load_partial(n, p),_mm_setzero_ps());
}
else if (n > 4 && n <= 8) {
*this = Vec8f(Vec4f().load(p), Vec4f().load_partial(n - 4, p + 4));
}
else {
y1 = y0 = _mm_setzero_ps();
}
return *this;
}
// Partial store. Store n elements
void store_partial(int n, float * p) const {
if (n <= 4) {
get_low().store_partial(n, p);
}
else if (n <= 8) {
get_low().store(p);
get_high().store_partial(n - 4, p + 4);
}
}
// cut off vector to n elements. The last 8-n elements are set to zero
Vec8f & cutoff(int n) {
if (uint32_t(n) >= 8) return *this;
else if (n >= 4) {
y1 = Vec4f(y1).cutoff(n - 4);
}
else {
y0 = Vec4f(y0).cutoff(n);
y1 = Vec4f(0.0f);
}
return *this;
}
// Member function to change a single element in vector
Vec8f const insert(int index, float value) {
if ((uint32_t)index < 4) {
y0 = Vec4f(y0).insert(index, value);
}
else {
y1 = Vec4f(y1).insert(index - 4, value);
}
return *this;
}
// Member function extract a single element from vector
float extract(int index) const {
if ((uint32_t)index < 4) {
return Vec4f(y0).extract(index);
}
else {
return Vec4f(y1).extract(index - 4);
}
}
// Extract a single element. Use store function if extracting more than one element.
// Operator [] can only read an element, not write.
float operator [] (int index) const {
return extract(index);
}
// Member functions to split into two Vec4f:
Vec4f get_low() const {
return y0;
}
Vec4f get_high() const {
return y1;
}
static constexpr int size() {
return 8;
}
static constexpr int elementtype() {
return 16;
}
};
/*****************************************************************************
*
* Operators for Vec8f
*
*****************************************************************************/
// vector operator + : add element by element
static inline Vec8f operator + (Vec8f const a, Vec8f const b) {
return Vec8f(a.get_low() + b.get_low(), a.get_high() + b.get_high());
}
// vector operator + : add vector and scalar
static inline Vec8f operator + (Vec8f const a, float b) {
return a + Vec8f(b);
}
static inline Vec8f operator + (float a, Vec8f const b) {
return Vec8f(a) + b;
}
// vector operator += : add
static inline Vec8f & operator += (Vec8f & a, Vec8f const b) {
a = a + b;
return a;
}
// postfix operator ++
static inline Vec8f operator ++ (Vec8f & a, int) {
Vec8f a0 = a;
a = a + 1.0f;
return a0;
}
// prefix operator ++
static inline Vec8f & operator ++ (Vec8f & a) {
a = a + 1.0f;
return a;
}
// vector operator - : subtract element by element
static inline Vec8f operator - (Vec8f const a, Vec8f const b) {
return Vec8f(a.get_low() - b.get_low(), a.get_high() - b.get_high());
}
// vector operator - : subtract vector and scalar
static inline Vec8f operator - (Vec8f const a, float b) {
return a - Vec8f(b);
}
static inline Vec8f operator - (float a, Vec8f const b) {
return Vec8f(a) - b;
}
// vector operator - : unary minus
// Change sign bit, even for 0, INF and NAN
static inline Vec8f operator - (Vec8f const a) {
return Vec8f(-a.get_low(), -a.get_high());
}
// vector operator -= : subtract
static inline Vec8f & operator -= (Vec8f & a, Vec8f const b) {
a = a - b;
return a;
}
// postfix operator --
static inline Vec8f operator -- (Vec8f & a, int) {
Vec8f a0 = a;
a = a - 1.0f;
return a0;
}
// prefix operator --
static inline Vec8f & operator -- (Vec8f & a) {
a = a - 1.0f;
return a;
}
// vector operator * : multiply element by element
static inline Vec8f operator * (Vec8f const a, Vec8f const b) {
return Vec8f(a.get_low() * b.get_low(), a.get_high() * b.get_high());
}
// vector operator * : multiply vector and scalar
static inline Vec8f operator * (Vec8f const a, float b) {
return a * Vec8f(b);
}
static inline Vec8f operator * (float a, Vec8f const b) {
return Vec8f(a) * b;
}
// vector operator *= : multiply
static inline Vec8f & operator *= (Vec8f & a, Vec8f const b) {
a = a * b;
return a;
}
// vector operator / : divide all elements by same integer
static inline Vec8f operator / (Vec8f const a, Vec8f const b) {
return Vec8f(a.get_low() / b.get_low(), a.get_high() / b.get_high());
}
// vector operator / : divide vector and scalar
static inline Vec8f operator / (Vec8f const a, float b) {
return a / Vec8f(b);
}
static inline Vec8f operator / (float a, Vec8f const b) {
return Vec8f(a) / b;
}
// vector operator /= : divide
static inline Vec8f & operator /= (Vec8f & a, Vec8f const b) {
a = a / b;
return a;
}
// vector operator == : returns true for elements for which a == b
static inline Vec8fb operator == (Vec8f const a, Vec8f const b) {
return Vec8fb(a.get_low() == b.get_low(), a.get_high() == b.get_high());
}
// vector operator != : returns true for elements for which a != b
static inline Vec8fb operator != (Vec8f const a, Vec8f const b) {
return Vec8fb(a.get_low() != b.get_low(), a.get_high() != b.get_high());
}
// vector operator < : returns true for elements for which a < b
static inline Vec8fb operator < (Vec8f const a, Vec8f const b) {
return Vec8fb(a.get_low() < b.get_low(), a.get_high() < b.get_high());
}
// vector operator <= : returns true for elements for which a <= b
static inline Vec8fb operator <= (Vec8f const a, Vec8f const b) {
return Vec8fb(a.get_low() <= b.get_low(), a.get_high() <= b.get_high());
}
// vector operator > : returns true for elements for which a > b
static inline Vec8fb operator > (Vec8f const a, Vec8f const b) {
return Vec8fb(a.get_low() > b.get_low(), a.get_high() > b.get_high());
}
// vector operator >= : returns true for elements for which a >= b
static inline Vec8fb operator >= (Vec8f const a, Vec8f const b) {
return Vec8fb(a.get_low() >= b.get_low(), a.get_high() >= b.get_high());
}
// Bitwise logical operators
// vector operator & : bitwise and
static inline Vec8f operator & (Vec8f const a, Vec8f const b) {
return Vec8f(a.get_low() & b.get_low(), a.get_high() & b.get_high());
}
// vector operator &= : bitwise and
static inline Vec8f & operator &= (Vec8f & a, Vec8f const b) {
a = a & b;
return a;
}
// vector operator & : bitwise and of Vec8f and Vec8fb
static inline Vec8f operator & (Vec8f const a, Vec8fb const b) {
return Vec8f(a.get_low() & b.get_low(), a.get_high() & b.get_high());
}
static inline Vec8f operator & (Vec8fb const a, Vec8f const b) {
return Vec8f(a.get_low() & b.get_low(), a.get_high() & b.get_high());
}
// vector operator | : bitwise or
static inline Vec8f operator | (Vec8f const a, Vec8f const b) {
return Vec8f(a.get_low() | b.get_low(), a.get_high() | b.get_high());
}
// vector operator |= : bitwise or
static inline Vec8f & operator |= (Vec8f & a, Vec8f const b) {
a = a | b;
return a;
}
// vector operator ^ : bitwise xor
static inline Vec8f operator ^ (Vec8f const a, Vec8f const b) {
return Vec8f(a.get_low() ^ b.get_low(), a.get_high() ^ b.get_high());
}
// vector operator ^= : bitwise xor
static inline Vec8f & operator ^= (Vec8f & a, Vec8f const b) {
a = a ^ b;
return a;
}
// vector operator ! : logical not. Returns Boolean vector
static inline Vec8fb operator ! (Vec8f const a) {
return Vec8fb(!a.get_low(), !a.get_high());
}
/*****************************************************************************
*
* Functions for Vec8f
*
*****************************************************************************/
// Select between two operands. Corresponds to this pseudocode:
// for (int i = 0; i < 8; i++) result[i] = s[i] ? a[i] : b[i];
// Each byte in s must be either 0 (false) or 0xFFFFFFFF (true). No other values are allowed.
static inline Vec8f select (Vec8fb const s, Vec8f const a, Vec8f const b) {
return Vec8f(select(s.get_low(),a.get_low(),b.get_low()), select(s.get_high(),a.get_high(),b.get_high()));
}
// Conditional add: For all vector elements i: result[i] = f[i] ? (a[i] + b[i]) : a[i]
static inline Vec8f if_add (Vec8fb const f, Vec8f const a, Vec8f const b) {
return a + (Vec8f(f) & b);
}
// Conditional subtract
static inline Vec8f if_sub (Vec8fb const f, Vec8f const a, Vec8f const b) {
return a - (Vec8f(f) & b);
}
// Conditional multiply
static inline Vec8f if_mul (Vec8fb const f, Vec8f const a, Vec8f const b) {
return a * select(f, b, 1.f);
}
// Conditional divide
static inline Vec8f if_div (Vec8fb const f, Vec8f const a, Vec8f const b) {
return a / select(f, b, 1.f);
}
// General arithmetic functions, etc.
// Horizontal add: Calculates the sum of all vector elements.
static inline float horizontal_add (Vec8f const a) {
return horizontal_add(a.get_low() + a.get_high());
}
// function max: a > b ? a : b
static inline Vec8f max(Vec8f const a, Vec8f const b) {
return Vec8f(max(a.get_low(),b.get_low()), max(a.get_high(),b.get_high()));
}
// function min: a < b ? a : b
static inline Vec8f min(Vec8f const a, Vec8f const b) {
return Vec8f(min(a.get_low(),b.get_low()), min(a.get_high(),b.get_high()));
}
// NAN-safe versions of maximum and minimum are in vector_convert.h
// function abs: absolute value
// Removes sign bit, even for -0.0f, -INF and -NAN
static inline Vec8f abs(Vec8f const a) {
return Vec8f(abs(a.get_low()), abs(a.get_high()));
}
// function sqrt: square root
static inline Vec8f sqrt(Vec8f const a) {
return Vec8f(sqrt(a.get_low()), sqrt(a.get_high()));
}
// function square: a * a
static inline Vec8f square(Vec8f const a) {
return Vec8f(square(a.get_low()), square(a.get_high()));
}
// pow(Vec8f, int):
template <typename TT> static Vec8f pow(Vec8f const a, TT const n);
// Raise floating point numbers to integer power n
template <>
inline Vec8f pow<int>(Vec8f const x0, int const n) {
return pow_template_i<Vec8f>(x0, n);
}
// allow conversion from unsigned int
template <>
inline Vec8f pow<uint32_t>(Vec8f const x0, uint32_t const n) {
return pow_template_i<Vec8f>(x0, (int)n);
}
// Raise floating point numbers to integer power n, where n is a compile-time constant
// implement as function pow(vector, const_int)
template <int n>
static inline Vec8f pow(Vec8f const a, Const_int_t<n>) {
return pow_n<Vec8f, n>(a);
}
// function round: round to nearest integer (even). (result as float vector)
static inline Vec8f round(Vec8f const a) {
return Vec8f(round(a.get_low()), round(a.get_high()));
}
// function truncate: round towards zero. (result as float vector)
static inline Vec8f truncate(Vec8f const a) {
return Vec8f(truncate(a.get_low()), truncate(a.get_high()));
}
// function floor: round towards minus infinity. (result as float vector)
static inline Vec8f floor(Vec8f const a) {
return Vec8f(floor(a.get_low()), floor(a.get_high()));
}
// function ceil: round towards plus infinity. (result as float vector)
static inline Vec8f ceil(Vec8f const a) {
return Vec8f(ceil(a.get_low()), ceil(a.get_high()));
}
// function roundi: round to nearest integer (even). (result as integer vector)
static inline Vec8i roundi(Vec8f const a) {
return Vec8i(roundi(a.get_low()), roundi(a.get_high()));
}
// function truncatei: round towards zero. (result as integer vector)
static inline Vec8i truncatei(Vec8f const a) {
return Vec8i(truncatei(a.get_low()), truncatei(a.get_high()));
}
// function to_float: convert integer vector to float vector
static inline Vec8f to_float(Vec8i const a) {
return Vec8f(to_float(a.get_low()), to_float(a.get_high()));
}
// function to_float: convert unsigned integer vector to float vector
static inline Vec8f to_float(Vec8ui const a) {
return Vec8f(to_float(a.get_low()), to_float(a.get_high()));
}
// Approximate math functions
// approximate reciprocal (Faster than 1.f / a. relative accuracy better than 2^-11)
static inline Vec8f approx_recipr(Vec8f const a) {
return Vec8f(approx_recipr(a.get_low()), approx_recipr(a.get_high()));
}
// approximate reciprocal squareroot (Faster than 1.f / sqrt(a). Relative accuracy better than 2^-11)
static inline Vec8f approx_rsqrt(Vec8f const a) {
return Vec8f(approx_rsqrt(a.get_low()), approx_rsqrt(a.get_high()));
}
// Fused multiply and add functions
// Multiply and add
static inline Vec8f mul_add(Vec8f const a, Vec8f const b, Vec8f const c) {
return Vec8f(mul_add(a.get_low(),b.get_low(),c.get_low()), mul_add(a.get_high(),b.get_high(),c.get_high()));
}
// Multiply and subtract
static inline Vec8f mul_sub(Vec8f const a, Vec8f const b, Vec8f const c) {
return Vec8f(mul_sub(a.get_low(),b.get_low(),c.get_low()), mul_sub(a.get_high(),b.get_high(),c.get_high()));
}
// Multiply and inverse subtract
static inline Vec8f nmul_add(Vec8f const a, Vec8f const b, Vec8f const c) {
return Vec8f(nmul_add(a.get_low(),b.get_low(),c.get_low()), nmul_add(a.get_high(),b.get_high(),c.get_high()));
}
// Multiply and subtract with extra precision on the intermediate calculations, used internally
static inline Vec8f mul_sub_x(Vec8f const a, Vec8f const b, Vec8f const c) {
return Vec8f(mul_sub_x(a.get_low(),b.get_low(),c.get_low()), mul_sub_x(a.get_high(),b.get_high(),c.get_high()));
}
// Math functions using fast bit manipulation
// Extract the exponent as an integer
// exponent(a) = floor(log2(abs(a)));
// exponent(1.0f) = 0, exponent(0.0f) = -127, exponent(INF) = +128, exponent(NAN) = +128
static inline Vec8i exponent(Vec8f const a) {
return Vec8i(exponent(a.get_low()), exponent(a.get_high()));
}
// Fast calculation of pow(2,n) with n integer
// n = 0 gives 1.0f
// n >= 128 gives +INF
// n <= -127 gives 0.0f
// This function will never produce denormals, and never raise exceptions
static inline Vec8f exp2(Vec8i const a) {
return Vec8f(exp2(a.get_low()), exp2(a.get_high()));
}
//static Vec8f exp2(Vec8f const x); // defined in vectormath_exp.h