This repository has been archived by the owner on Nov 26, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 6
/
audio_stream_player_steamaudio.h
124 lines (97 loc) · 4.52 KB
/
audio_stream_player_steamaudio.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
/**************************************************************************/
/* audio_stream_player_steamaudio.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
//Above notice retained as this is largely based on AudioStreamPlayer
#ifndef AUDIO_STREAM_PLAYER_STEAMAUDIO_H
#define AUDIO_STREAM_PLAYER_STEAMAUDIO_H
#include "core/templates/safe_refcount.h"
#include "scene/3d/node_3d.h"
#include "servers/audio/audio_stream.h"
#include "audio_stream_steamaudio.h"
#include "godot_steamaudio.h"
class AudioStreamPlayerSteamAudio : public Node3D {
GDCLASS(AudioStreamPlayerSteamAudio, Node3D);
public:
enum MixTarget {
MIX_TARGET_STEREO,
MIX_TARGET_SURROUND,
MIX_TARGET_CENTER
};
private:
Vector<Ref<AudioStreamPlaybackSteamAudio>> stream_playbacks;
Ref<AudioStreamSteamAudio> stream;
SafeFlag active;
float pitch_scale = 1.0;
float volume_db = 0.0;
bool autoplay = false;
StringName bus = SNAME("Master");
int max_polyphony = 1;
MixTarget mix_target = MIX_TARGET_STEREO;
void _mix_internal(bool p_fadeout);
void _mix_audio();
static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayerSteamAudio *>(self)->_mix_audio(); }
void _set_playing(bool p_enable);
bool _is_active() const;
void _bus_layout_changed();
void _mix_to_bus(const AudioFrame *p_frames, int p_amount);
Vector<AudioFrame> _get_volume_vector();
protected:
void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_stream(Ref<AudioStreamSteamAudio> p_stream);
Ref<AudioStreamSteamAudio> get_stream() const;
void set_volume_db(float p_volume);
float get_volume_db() const;
void set_pitch_scale(float p_pitch_scale);
float get_pitch_scale() const;
void set_max_polyphony(int p_max_polyphony);
int get_max_polyphony() const;
void play(float p_from_pos = 0.0);
void seek(float p_seconds);
void stop();
bool is_playing() const;
float get_playback_position();
void set_bus(const StringName &p_bus);
StringName get_bus() const;
void set_autoplay(bool p_enable);
bool is_autoplay_enabled();
void set_mix_target(MixTarget p_target);
MixTarget get_mix_target() const;
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
bool has_stream_playback();
Ref<AudioStreamPlaybackSteamAudio> get_stream_playback();
bool init_source_steamaudio();
AudioStreamPlayerSteamAudio();
~AudioStreamPlayerSteamAudio();
};
VARIANT_ENUM_CAST(AudioStreamPlayerSteamAudio::MixTarget)
#endif // AUDIO_STREAM_PLAYER_STEAMAUDIO_H