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This repository has been archived by the owner on Nov 26, 2023. It is now read-only.
Currently the simulator runs both direct and indirect simulation for every audio source (a sub-component of LocalStateSteamAudio). This is likely not always desired, and a developer may only want to run indirect simulations for a subset of sources (for performance reasons, artistic reasons, or otherwise). This setting should be read by the SteamAudioServer per source, which will then either run direct or indirect (or both) simulations for the given source.
The text was updated successfully, but these errors were encountered:
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Currently the simulator runs both direct and indirect simulation for every audio source (a sub-component of LocalStateSteamAudio). This is likely not always desired, and a developer may only want to run indirect simulations for a subset of sources (for performance reasons, artistic reasons, or otherwise). This setting should be read by the SteamAudioServer per source, which will then either run direct or indirect (or both) simulations for the given source.
The text was updated successfully, but these errors were encountered: