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globals.h
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globals.h
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//
// globals.h
// IdleSow
//
// Created by IX on 12-08-04.
// Copyright 2012 __MyCompanyName__. All rights reserved.
//
#ifndef IdleSow_globals_h
#define IdleSow_globals_h
#include <stdlib.h>
#include <stdarg.h>
//#define __USE_GNU
// This definition hits up certain things inside the engine headers that have been modified
// in order to make things nicely compile.
#define HAX
#include <stdio.h>
#include <dlfcn.h>
#include <mach-o/dyld.h>
#include <pthread.h>
#include <time.h>
#include <unistd.h>
#include <vector>
#include <string.h>
#include <math.h>
#include <float.h>
using namespace std;
#include "../../../SDK/warsow_1.02_sdk/source/cgame/cg_local.h"
#include "../../../SDK/warsow_1.02_sdk/source/client/client.h"
#include "../../../SDK/warsow_1.02_sdk/source/ref_gl/r_local.h"
#include "../../../SDK/warsow_1.02_sdk/source/gameshared/q_math.h"
#include "libMain.h"
#include "hooks.h"
#include "settings.h"
#include "syscalls.h"
#include "CMenuItem.h"
#include "math.h"
#include "CAimbot.h"
#include "CCamera.h"
#include "CEsp.h"
#include "CGui.h"
#include "draw.h"
void die(const char* msg);
extern vec4_t colorOrangeAlpha;
extern vec4_t colorBlueAlpha;
#endif