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wgpu error: Validation Error in Windows 10 #57

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imxood opened this issue Jan 17, 2022 · 2 comments · Fixed by #62
Closed

wgpu error: Validation Error in Windows 10 #57

imxood opened this issue Jan 17, 2022 · 2 comments · Fixed by #62
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@imxood
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imxood commented Jan 17, 2022

The issue is in Windows 10, and the Deepin Linux is ok
bevy or egui master code examples are Ok

in current bevy_egui example,
cargo run --example simple
cargo run --example ui

When clicking minimize on the title bar, an error occurs,

    Finished dev [unoptimized + debuginfo] target(s) in 15.41s
     Running `target\debug\examples\simple.exe`
2022-01-17T14:30:40.319193Z  INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 2080 Ti", vendor: 4318, device: 7687, device_type: DiscreteGpu, backend: Vulkan }
2022-01-17T14:30:45.951209Z ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default
thread 'main' panicked at 'wgpu error: Validation Error

Caused by:
    In a RenderPass
      note: encoder = `<CommandBuffer-(0, 305, Vulkan)>`
    In a set_scissor_rect command
    Invalid ScissorRect parameters

', C:\Users\Administrator\.cargo\registry\src\rsproxy.cn-8f6827c7555bfaf8\wgpu-0.12.0\src\backend\direct.rs:2273:5
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
error: process didn't exit successfully: `target\debug\examples\simple.exe` (exit code: 101)
@vladbat00 vladbat00 added the bug Something isn't working label Jan 23, 2022
@Weasy666
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I got the same error on minimizing the window on Windows 10.
I ran in debug and got a little bit of extra info:

ERROR bevy_app:frame:renderer subapp:stage{name="render"}:exclusive_system{name="bevy_render::renderer::render_system"}:run_graph{name="main_graph"}:node{name="bevy_egui::egui_node::EguiNode"}

The rest of the error message is the same, except my commandbuffer was (0, 190, Vulkan).

@imxood
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imxood commented Jan 28, 2022

@aevyrie thank you very much for your help, it is useful~

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3 participants