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deh_frame.v
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deh_frame.v
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@[translated]
module main
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Simple basic typedefs, isolated here to make it easier
// separating modules.
//
// #define macros to provide functions missing in Windows.
// Outside Windows, we use strings.h for str[n]casecmp.
//
// The packed attribute forces structures to be packed into the minimum
// space necessary. If this is not done, the compiler may align structure
// fields differently to optimize memory access, inflating the overall
// structure size. It is important to use the packed attribute on certain
// structures where alignment is important, particularly data read/written
// to disk.
//
// C99 integer types; with gcc we just use this. Other compilers
// should add conditional statements that define the C99 types.
// What is really wanted here is stdint.h; however, some old versions
// of Solaris don't have stdint.h and only have inttypes.h (the
// pre-standardisation version). inttypes.h is also in the C99
// standard and defined to include stdint.h, so include this.
// Use builtin bool type with C++.
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// System-specific timer interface
//
// Called by D_DoomLoop,
// returns current time in tics.
// returns current time in ms
// Pause for a specified number of ms
// Initialize timer
// Wait for vertical retrace or pause a bit.
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Functions and definitions relating to the game type and operational
// mode.
//
// The "mission" controls what game we are playing.
// The "mode" allows more accurate specification of the game mode we are
// in: eg. shareware vs. registered. So doom1.wad and doom.wad are the
// same mission, but a different mode.
// What version are we emulating?
// What IWAD variant are we using?
// Skill level.
// #ifndef __D_MODE__
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Internally used data structures for virtually everything,
// lots of other stuff.
//
//
// Global parameters/defines.
//
// DOOM version
// Version code for cph's longtics hack ("v1.91")
// If rangecheck is undefined,
// most parameter validation debugging code will not be compiled
// The maximum number of players, multiplayer/networking.
// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
//
// Difficulty/skill settings/filters.
//
// Skill flags.
// Deaf monsters/do not react to sound.
//
// Key cards.
//
// The defined weapons,
// including a marker indicating
// user has not changed weapon.
// Ammunition types defined.
// Power up artifacts.
//
// Power up durations,
// how many seconds till expiration,
// assuming TICRATE is 35 ticks/second.
//
// __DOOMDEF__
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Items: key cards, artifacts, weapon, ammunition.
//
// Weapon info: sprite frames, ammunition use.
// skipping global dup "weaponinfo"
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// MapObj data. Map Objects or mobjs are actors, entities,
// thinker, take-your-pick... anything that moves, acts, or
// suffers state changes of more or less violent nature.
//
//
// Experimental stuff.
// To compile this as "ANSI C with classes"
// we will need to handle the various
// action functions cleanly.
//
// Historically, "think_t" is yet another
// function pointer to a routine to handle
// an actor.
// Doubly linked list of actors.
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Thing frame/state LUT,
// generated by multigen utilitiy.
// This one is the original DOOM version, preserved.
//
// Needed for action function pointer handling.
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// SHA-1 digest.
//
// #ifndef __SHA1_H__
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Definitions for use in the dehacked code
//
// #ifndef DEH_DEFS_H
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked I/O code (does all reads from dehacked files)
//
@[c: 'DEH_Error']
@[c2v_variadic]
fn deh_error(context &Deh_context_t, msg ...&i8)
@[c: 'DEH_Warning']
@[c2v_variadic]
fn deh_warning(context &Deh_context_t, msg ...&i8)
// #ifndef DEH_IO_H
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked string replacements
//
// Used to do dehacked text substitutions throughout the program
// Static macro versions of the functions above
// #ifndef DEH_STR_H
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked entrypoint and common code
//
// These are the limits that dehacked uses (from dheinit.h in the dehacked
// source). If these limits are exceeded, it does not generate an error, but
// a warning is displayed.
@[c: 'DEH_ParseAssignment']
fn deh_parse_assignment(line &i8, variable_name &&u8, value &&u8) bool
// #ifndef DEH_MAIN_H
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//
// Dehacked "mapping" code
// Allows the fields in structures to be mapped out and accessed by
// name
//
@[c: 'DEH_SetMapping']
fn deh_set_mapping(context &Deh_context_t, mapping &Deh_mapping_t, structptr voidptr, name &i8, value int) bool
@[c: 'DEH_StructSHA1Sum']
fn deh_struct_sha_1_sum(context &Sha1_context_t, mapping &Deh_mapping_t, structptr voidptr)
@[c: 'DEH_FrameStart']
fn deh_frame_start(context &Deh_context_t, line &i8) voidptr {
frame_number := 0
state := &State_t(0)
if C.sscanf(line, c'Frame %i', &frame_number) != 1 {
deh_warning(context, c'Parse error on section start')
return unsafe { nil }
}
if frame_number < 0 || frame_number >= Statenum_t.numstates {
deh_warning(context, c'Invalid frame number: %i', frame_number)
return unsafe { nil }
}
if frame_number >= 966 {
deh_warning(context, c'Attempt to modify frame %i: this will cause problems in Vanilla dehacked.',
frame_number)
}
state = &states[frame_number]
return state
}
@[c: 'DEH_FrameOverflow']
fn deh_frame_overflow(context &Deh_context_t, varname &i8, value int) {
if !C.strcasecmp(varname, c'Duration') {
weaponinfo[0].ammo = value
} else if !C.strcasecmp(varname, c'Codep frame') {
weaponinfo[0].upstate = value
} else if !C.strcasecmp(varname, c'Next frame') {
weaponinfo[0].downstate = value
} else if !C.strcasecmp(varname, c'Unknown 1') {
weaponinfo[0].readystate = value
} else if !C.strcasecmp(varname, c'Unknown 2') {
weaponinfo[0].atkstate = value
} else {
deh_error(context, c"Unable to simulate frame overflow: field '%s'", varname)
}
}
@[c: 'DEH_FrameParseLine']
fn deh_frame_parse_line(context &Deh_context_t, line &i8, tag voidptr) {
state := &State_t(0)
variable_name := &i8(0)
value := &i8(0)
ivalue := 0
if tag == (unsafe { nil }) {
return
}
state = &State_t(tag)
if !deh_parse_assignment(line, &variable_name, &value) {
deh_warning(context, c'Failed to parse assignment')
return
}
ivalue = C.atoi(value)
if state == &states[int(Statenum_t.numstates) - 1] {
deh_frame_overflow(context, variable_name, ivalue)
} else {
deh_set_mapping(context, &state_mapping, state, variable_name, ivalue)
}
}
@[c: 'DEH_FrameSHA1Sum']
fn deh_frame_sha_1_sum(context &Sha1_context_t) {
i := 0
for i = 0; i < Statenum_t.numstates; i++ {
deh_struct_sha_1_sum(context, &state_mapping, &states[i])
}
}