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pvparena.py
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pvparena.py
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import os
import sys
from copy import deepcopy
import random
import time
from hrac import Hrac
total_rounds = 20
round_n = 0
debug = True
class Buff():
def __init__(self, typ, tags=tuple(), stat=None):
tags = list(tags)
self.start = round_n
self.typ = typ
self.tags = tags
self.stat = stat
def __str__(self):
return "%s %s %s %s" % (self.start, self.typ, self.tags, self.stat)
def send_dmg(player1, player2, val, dot=False):
if player1.rooted() and not dot:
val = 0
multip = 1.
for b in player1.buffs[:]:
if b.typ == 26 and (round_n <= b.start+4):
multip *= 1.5
player2.recv_dmg(val*multip)
def send_heal(player1, player2, val, dot=False):
if player1.rooted() and not dot:
val = int(val * (0.5**player1.root_times()))
player2.recv_heal(val)
def purgep(player, tag):
player.buffs = filter(lambda b: tag not in b.tags, player.buffs)
def nothing(player1, player2, stat):
print("nothing")
pass
def dmg(player1, player2, stat):
tosend = 2*player1.stats[stat]
send_dmg(player1, player2, tosend)
def dmgdouble(player1, player2, stat):
tosend = player1.stats[stat]
send_dmg(player1, player2, tosend)
player2.buffs.append(Buff(1, ["neg"]))
def heal(player1, player2, stat):
tosend = 2*player1.stats[stat]
send_heal(player1, player1, tosend)
def hot(player1, player2, stat, buff=False):
tosend = player1.stats[stat]*0.5
send_heal(player1, player1, tosend)
if not buff:
player1.buffs.append(Buff(3, ["pos"], stat=stat))
def purge(player1, player2, stat):
tosend = player1.stats[stat]
send_heal(player1, player1, tosend)
if not player1.last:
purgep(player1, "neg")
def dot(player1, player2, stat):
player2.buffs.append(Buff(5, ["neg"], stat=stat))
def dottick(player1, player2, stat):
tosend = player1.stats[stat]*0.5
player2.recv_dmg(tosend)
def shield(player1, player2, stat):
player1.buffs.append(Buff(6, ["pos"]))
def skin(player1, player2, stat):
player1.buffs.append(Buff(7, ["pos"]))
def statup(player1, player2, stat):
player1.stats[stat] += 10
def upir(player1, player2, stat):
tosend = player1.stats[stat]
send_dmg(player1, player2, tosend)
def multicast(player1, player2, stat):
player1.multicast = True
def sot(player1, player2, stat, buff=False):
player1.stats[stat] += 4
if not buff:
player1.buffs.append(Buff(11, ["pos"], stat=stat))
def root(player1, player2, stat):
player2.buffs.append(Buff(12, ["neg"]))
def scopy(player1, player2, stat):
player1.copy = True
def flame(player1, player2, stat):
tosend = player1.stats[stat]*min(round_n, total_rounds - round_n)/2
if not player1.last:
purgep(player2, "neg")
purgep(player2, "pos")
send_dmg(player1, player2, tosend)
def sac(player1, player2, stat):
player1.buffs.append(Buff(15, ["pos"], stat=stat))
sactick(player1, stat)
def sactick(player1, stat):
minn = min(player1.stats)
i_minn = player1.stats.index(minn)
player1.stats[i_minn] = max(0, player1.stats[i_minn] - 2)
if player1.stats[i_minn] == 0:
tosend = player1.stats[stat]*2
send_dmg(player1, player1, tosend, dot=True)
for i, b in enumerate(player1.buffs[::-1]):
if b.typ == 15:
del player1.buffs[0-1-i]
break
else:
player1.stats[stat] += 7
pass
def bless(player1, player2, stat):
player1.buffs.append(Buff(16, ["pos"], stat=stat))
def steal(player1, player2, stat):
stealtick(player1, player2, stat, addnum=3)
def stealtick(player1, player2, stat, addnum=2):
for i in xrange(addnum):
player1.buffs.append(Buff(17, ["pos"], stat=stat))
diff = min(1, player2.stats[stat])
player1.stats[stat] += diff
player2.stats[stat] -= diff
def pact(player1, player2, stat):
m = max(player1.stats)
m_i = player1.stats.index(m)
player1.stats[m_i] = (m*0.9)
if not player1.last:
purgep(player1, "neg")
purgep(player2, "pos")
def change(player1, player2, stat, back=False):
pom = player1.stats[stat]
player1.stats[stat] = player2.stats[stat]
player2.stats[stat] = pom
if not back:
player1.buffs.append(Buff(19, stat=stat))
tosend = player1.stats[stat]*2.5
send_dmg(player1, player2, tosend)
def eql(player1, player2, stat):
h1has = set([b.typ for b in player1.buffs])
h2has = set([b.typ for b in player2.buffs])
for b in filter(lambda b: "pos" in b.tags or "neg" in b.tags,
player1.buffs[::-1]):
if b.typ not in h2has:
h2has.add(b.typ)
player2.buffs.append(deepcopy(b))
for b in filter(lambda b: "pos" in b.tags or "neg" in b.tags,
player2.buffs[::-1]):
if b.typ not in h1has:
h1has.add(b.typ)
player1.buffs.append(deepcopy(b))
def madness(player1, player2, stat):
tosend = player1.stats[stat]
send_dmg(player1, player2, tosend)
if not player1.last:
purgep(player2, "pos")
def posses(player1, player2, stat):
tosend = player1.stats[stat]*1.5
send_dmg(player1, player2, tosend)
player1.buffs.append(Buff(22))
def lightning(player1, player2, stat):
tosend = sum(player1.stats)
send_dmg(player1, player2, tosend)
def soulburn(player1, player2, stat):
s = map(list, zip(player1.stats, [random.random() for x in xrange(4)], range(4)))
s = sorted(s, key=lambda x: x[0])
mults = [0.5, 0.3, 0.15, 0.05]
for i, x in enumerate(s):
s[i][0] *= (1.-mults[i])
s = sorted(s, key=lambda x: x[2])
player1.stats = list(map(lambda x: int(x[0]), s))
def suck(player1, player2, stat):
player1.buffs.append(Buff(25, ["pos"]))
player2.buffs.append(Buff(25.5, ["neg"]))
def rage(player1, player2, stat):
player1.buffs.append(Buff(26, ["pos"], stat=stat))
player2.buffs.append(Buff(26.5, ["neg"], stat=stat))
def last(player1, player2, stat):
player2.last = True
def supstr(player1, player2, stat):
small = sorted(player1.stats)[:2]
tosend = small[0]*small[1]
send_dmg(player1, player2, tosend)
def broken(player1, player2, stat):
tosend = player1.stats[stat]*2
send_dmg(player1, player1, tosend)
send_heal(player1, player1, tosend)
if not player1.last:
purgep(player1, "pos")
purgep(player1, "neg")
codes = {
0: dmg, # 0
1: dmgdouble, # 4
2: heal, # 8
3: hot, # 12
4: purge, # 16
5: dot, # 20
6: shield, # 24
7: skin, # 28
8: statup, # 32
9: upir, # 36
10: multicast, # 40
11: sot, # 44
12: root, # 48
13: scopy, # 52
14: flame, # 56
15: sac, # 60
16: bless, # 64
17: steal, # 68
18: pact, # 72
19: change, # 76
20: eql, # 80
21: madness, # 84
22: posses, # 88
23: lightning, # 92
24: soulburn, # 96
25: suck, # 100
26: rage, # 104
27: last, # 108
28: supstr, # 112
29: broken, # 116
}
d = ""
try:
f = open("spellmaper")
d = map(lambda x: x.strip().split(), f.read().split('\n'))
f.close()
except:
print("no spell maper file")
spellmaper = {
int(x[0]): " ".join(x[1:]) for x in filter(lambda q: len(q) >= 2, d)
}
statmap = {
0: "wis",
1: "str",
2: "agi",
3: "int"
}
def totallog(x):
f = open("totallog", "a+")
f.write(x+"\n")
f.close()
def main():
global round_n, total_rounds
random.seed()
print("USAGE: optional id and stat of the current master")
argv = sys.argv[1:]
best = None
stat_best = None
print(argv)
if len(argv) == 2:
best = int(argv[0])
stat_best = int(argv[1])
print "master's stat is %d = %s" % (best, statmap[stat_best])
print "id + 4 stats wis, str, agi, int"
print "input player one's stats "
player_one = map(int, raw_input().split())
assert len(player_one) == 5
print "input player two's stats"
player_two = map(int, raw_input().split())
assert len(player_two) == 5
players = [
Hrac(player_one[1:], "Player %d" % player_one[0]),
Hrac(player_two[1:], "Player %d" % player_two[0])
]
totallog("####")
totallog(str(argv))
totallog("$$$$")
totallog("%f %s %s" % (time.time(), players[0], players[1]))
if best != best:
for player in players:
player.stats[stat_best] *= 2
if player.name == "Player %d" % best:
player.stats[stat_best] += 5
seed = random.randint(0, 1)
print "seed is %d" % seed
while round_n < total_rounds:
print
print "###############################"
print "round_n: ", round_n
for j in xrange(2):
print
on_play = (j+seed) % 2
not_on_play = (j+1+seed) % 2
print "on_play ", players[on_play].name
players[on_play].check()
players[not_on_play].check()
for b in players[on_play].buffs[:]:
if b.typ == 19 and round_n == b.start+4:
change(
players[on_play],
players[not_on_play],
b.stat, back=True)
if b.typ == 22 and round_n == b.start+4:
purgep(players[not_on_play], "pos")
if b.typ == 3:
hot(
players[on_play],
players[not_on_play],
b.stat, buff=True)
if b.typ == 11:
sot(
players[on_play],
players[not_on_play],
b.stat, buff=True)
if b.typ == 15:
sactick(players[on_play], b.stat)
if b.typ == 16 and round_n <= b.start+2:
if not players[not_on_play].last:
purgep(players[not_on_play], "pos")
if b.typ == 17:
stealtick(players[on_play], players[not_on_play], b.stat)
if b.typ == 25:
players[on_play].buffs.append(Buff(25.1, ["pos"]))
actions = map(int, raw_input().split())
totallog(str(players[on_play]))
totallog(str(actions))
totallog("****")
if players[on_play].copy:
players[on_play].copy = False
for a in players[not_on_play].spells[::-1]:
if a/4 not in [13, 10]:
actions.append(a)
break
for action in actions:
multicast_n = 1
if players[on_play].multicast:
players[on_play].multicast = False
rnd = random.random()
if rnd < 0.75:
multicast_n += 1
if rnd < 0.25:
multicast_n += 1
print "multicast %d" % (multicast_n)
for i in xrange(multicast_n):
action_function = codes.get(action/4, nothing)
action_function(players[on_play], players[not_on_play], action % 4)
players[on_play].spells.append(action)
for b in players[not_on_play].buffs[:]:
if b.typ == 25.5:
players[on_play].buffs.append(Buff(25.6, ["neg"]))
if b.typ == 5:
dot(players[on_play], players[not_on_play], b.stat)
dottick(players[on_play], players[not_on_play], b.stat)
dmgdone = players[not_on_play].dmgdone
print "actions:"
for a in actions:
print a, spellmaper.get(a, "dont know")
if a/4 == 9:
send_heal(players[on_play], players[on_play], dmgdone*0.5)
players[on_play].last = False
dif1 = players[on_play].check()
dif2 = players[not_on_play].check()
print "HP difference"
print players[on_play].name, ":", dif1
print players[not_on_play].name, ":", dif2
round_n += 1
if debug:
print
print "DEBUG"
print str(players[0])
players[0].buffprint()
print
print str(players[1])
players[1].buffprint()
print
print
print "Results:"
print "Player %s has %d life" % (players[0].name, players[0].hp)
print "Player %s has %d life" % (players[1].name, players[1].hp)
f = open("logfile", "a+")
f.write("%f %s %d %s %d\n" % (time.time(), players[0].name,
players[0].hp, players[1].name, players[1].hp))
f.close()
pass
if __name__ == "__main__":
main()