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CreateErasedMeshAsync #1221

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ousttrue opened this issue Sep 13, 2021 · 1 comment
Closed

CreateErasedMeshAsync #1221

ousttrue opened this issue Sep 13, 2021 · 1 comment
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@ousttrue
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Environments (please complete the following information):

  • UniVRM version: 0.81.0
  • Unity version: Unity-2019.4
  • OS: Windows 10

Describe the bug

var srcIndices = src.GetIndices(i); // UnityException: get_canAccess can only be called from the main thread.
var boneWeights = mesh.boneWeights; // UnityException: get_canAccess can only be called from the main thread.
var dst = await awaitCaller.Run(() => GetExcludedIndices(srcIndices, boneWeights, eraseBoneIndices));
@ousttrue ousttrue added the bug Something isn't working label Sep 13, 2021
@ousttrue ousttrue added this to the v0.84 milestone Sep 17, 2021
@ousttrue
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v0.84.0

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