同一のMeshとMaterialを参照しているNodeをExportする場合に、重複をチェックして同じMeshIndexを参照するように変更 #899
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Rendererのインスタンス一致でmeshIndexを決定してた部分を、MeshインスタンスとMaterialインスタンスを見てmeshIndexを決定するように変更
Cube_1とCube_2はそれぞれRendererコンポーネントが付いている状態
両方とも同じMeshとMaterialインスタンスをRendererが参照している
このプルリクの変更を入れてExportした場合、以下のjsonのように両方ともmeshIndex = 0を指し、かつmeshは1つだけexportされる
以下Exportしたglbの中身を一部抜粋