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CrocUtils

A small collection of utilities for Croc.

For encoding/decoding of Argonaut ASF and BRP files, please see FFmpeg.

  • ASF decoding is supported as of d84a30e1238b9feed1c957809108fc5e39d80629.
  • ASF encoding is supported as of 6fdf3cc53b5e90524ccfde534ae4a91ee87814aa.
  • BRP decoding is supported as of a3a6b56200e2899769175291837a178f20e1e95a.

croctool

Usage

Usage: croctool map decompile <input-file.map> [output-file.json|-]
       croctool map compile <input-file.json|-> <output-file.map>
       croctool map convert [--rebase [-]<000-899>] <input-file.map> <output-file.map>
       croctool map unwad <input-file.wad> <base-name>
       croctool crocfile dump <CROCFILE.DIR> [output-file.json|-]
       croctool crocfile extract <CROCFILE.DIR> <CROCFILE.DAT|CROCFILE.1> [output-dir]
       croctool mod burst2obj <input-file.mod> [output-dir]
       croctool wad extract <base-name> <file-name> [output-dir|-]
       croctool wad extract-all <base-name> [output-dir]
       croctool wad dump-index <index-name.idx> [output-file.json]
       croctool tex convert [--key] <input-file.pix> [base-name]

map decompile

Convert any version of a Croc .MAP file into a JSON file for human editing.

map compile

Compile a JSON file into a version 21 Croc .MAP file.

map convert

Convert any version of a Croc .MAP file into version 21, readable by Croc DE.

  • --rebase will offset the door targets by the specified number.

map unwad

Split a PSX MAP%d.wad file into individual .MAP files.

  • Will NOT work with the MP%03d_%02d.WAD files.

crocfile dump

Dump a CROCFILE.DIR to JSON for human reading.

crocfile extract

Extract a CROCFILE.DIR and CROCFILE.{DAT,1} pair into the given directory. The directory must exist beforehand.

mod burst2obj

"Burst" a MOD file into separate Wavefront Alias OBJ meshes.

Material handling isn't supported yet.

wad extract

Extract a named file from a given WAD/IDX pair.

  • base-name should be given as the WAD/IDX path WITHOUT the extension.
  • If output-dir isn't specified, it will write to the current working directory.
  • If output-dir is -, then the file contents will be written to stdout.
  • Otherwise, the file will be placed in output-dir.

wad extract-all

Extract all files from a given WAD/IDX pair.

  • base-name should be given as the WAD/IDX path WITHOUT the extension.
  • If output-dir isn't specified, the files will be written to the current working directory.
  • Otherwise, the files will be placed in output-dir.

wad dump-index

Dump an IDX file to JSON.

tex convert

Convert a BRender PIX file (texture) to PNG. If multiple textures are contained within the same file, the three-digit index is appended to the file name.

If --key is specified and the texture is a 16-bit format, all pure-black (0, 0, 0) pixels will be marked as completely transparent.

Notes

  • Odd padding in PSX maps

    • There was a batch of PSX maps I didn't extract properly. Either I fopen()'d the file without b and Windows added padding, or the iso extraction too messed up.
    • There were sets of 0x0D 0x0A (or CRLF) randomly in there.
  • Extract the ISOs with https://github.com/cebix/psximager/

  • All 0.12 beta maps convert fine and are either v12_old or v12_old_noambient.

  • The .MAP files SLUS-00593, SLPS-01055, and SLES-00593 are identical. They are either normal, or v12

  • There are differences between the PSX and PC maps. Don't be alarmed if things look slightly different.

    $ maptool decompile resources/maps/map/slus00530/MP010_03.MAP  | jq .point_lights[0]
    {
      "position": [
        0.1999969482421875,
        -0.28570556640625,
        2.1999969482421875
      ],
      "colour": [
        255,
        3,
        3
      ],
      "fade_from": 1,
      "fade_to": 1.5
    }
    $ maptool decompile resources/maps/map/pc/MP010_03.MAP  | jq .point_lights[0]
    {
      "position": [
        0,
        -0.4571380615234375,
        2
      ],
      "colour": [
        255,
        83,
        3
      ],
      "fade_from": 1,
      "fade_to": 1.5
    }
    

License

Copyright © 2020 Zane van Iperen

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2, and only version 2 as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

3rd-party Licenses

Project License License URL
cJSON MIT https://github.com/DaveGamble/cJSON/blob/master/LICENSE