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Releases: walbourn/directx-vs-templates

February 4, 2016 (v3.1)

05 Feb 07:12
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  • Added fullscreen support for Win32 and UWP via classic ALT+ENTER toggle

Win32 is implementing 'fake fullscreen' rather than 'exclusive fullscreen' without changing the display mode. This is much simpler than 'exclusive fullscreen', more robust, and works well with multi-monitor systems.

Install VSIX for VS 2013 or VS 2015

February 1, 2016 (v3.0)

02 Feb 01:25
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  • Minor code cleanup and tweaks for DeviceResources
  • VS filters cleanup

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January 26, 2016

29 Jan 20:35
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  • UWP templates updated to opt out of Prelaunch

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January 26, 2016

27 Jan 00:51
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  • Add GetOrientationTransform3D helper to UWP versions of DeviceResources

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January 20, 2016

21 Jan 01:56
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  • Tweaks for UWP templates
  • DR versions now include enhanced ThrowIfFailed implementation

See DeviceResources for more information on the DR templates.

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January 15, 2016

15 Jan 20:09
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  • Direct3D 11 Game template had unused variable m_depthStencil
  • Direct3D 12 template 'clean exit' handling updates

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January 6, 2016

06 Jan 20:55
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  • Added DeviceResources::GetBackBufferCount accessor
  • DeviceResources::WaitForGpu in D3D12 templates should be noexcept
  • VS 2013 supports std::make_unique (it was missing for VS 2012)
  • Minor tweaks and comments updates

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December 16, 2015

17 Dec 02:47
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  • Fixed crash on exit with Direct3D 12 templates
  • Added DeviceResources variants of D3DGame templates (useful for larger projects)

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December 10, 2015

11 Dec 00:53
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  • GetAdapter improvements for Direct3D 12 templates
  • Minor formatting and spacing fixes

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December 7, 2015

07 Dec 20:02
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  • Fixed problems with ResizeBuffers usage in D3D12 templates

Install VSIX for VS 2013 or VS 2015