Releases: walbourn/directx-vs-templates
Releases · walbourn/directx-vs-templates
February 4, 2016 (v3.1)
- Added fullscreen support for Win32 and UWP via classic
ALT+ENTER
toggle
Win32 is implementing 'fake fullscreen' rather than 'exclusive fullscreen' without changing the display mode. This is much simpler than 'exclusive fullscreen', more robust, and works well with multi-monitor systems.
Install VSIX for VS 2013 or VS 2015
February 1, 2016 (v3.0)
- Minor code cleanup and tweaks for
DeviceResources
- VS filters cleanup
Install VSIX for VS 2013 or VS 2015
January 26, 2016
- Add
GetOrientationTransform3D
helper to UWP versions of DeviceResources
Install VSIX for VS 2013 or VS 2015
January 15, 2016
- Direct3D 11 Game template had unused variable
m_depthStencil
- Direct3D 12 template 'clean exit' handling updates
Install VSIX for VS 2013 or VS 2015
January 6, 2016
- Added
DeviceResources::GetBackBufferCount
accessor
DeviceResources::WaitForGpu
in D3D12 templates should be noexcept
- VS 2013 supports
std::make_unique
(it was missing for VS 2012)
- Minor tweaks and comments updates
Install VSIX for VS 2013 or VS 2015
December 16, 2015
- Fixed crash on exit with Direct3D 12 templates
- Added
DeviceResources
variants of D3DGame templates (useful for larger projects)
Install VSIX for VS 2013 or VS 2015
December 10, 2015
GetAdapter
improvements for Direct3D 12 templates
- Minor formatting and spacing fixes
Install VSIX for VS 2013 or VS 2015
December 7, 2015
- Fixed problems with
ResizeBuffers
usage in D3D12 templates
Install VSIX for VS 2013 or VS 2015