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mist_4_5_107.lua
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mist_4_5_107.lua
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--[[--
MIST Mission Scripting Tools.
## Description:
MIssion Scripting Tools (MIST) is a collection of Lua functions
and databases that is intended to be a supplement to the standard
Lua functions included in the simulator scripting engine.
MIST functions and databases provide ready-made solutions to many common
scripting tasks and challenges, enabling easier scripting and saving
mission scripters time. The table mist.flagFuncs contains a set of
Lua functions (that are similar to Slmod functions) that do not
require detailed Lua knowledge to use.
However, the majority of MIST does require knowledge of the Lua language,
and, if you are going to utilize these components of MIST, it is necessary
that you read the Simulator Scripting Engine guide on the official ED wiki.
## Links:
ED Forum Thread: <http://forums.eagle.ru/showthread.php?t=98616>
##Github:
Development <https://github.com/mrSkortch/MissionScriptingTools>
Official Releases <https://github.com/mrSkortch/MissionScriptingTools/tree/master>
@script MIST
@author Speed
@author Grimes
@author lukrop
]]
mist = {}
-- don't change these
mist.majorVersion = 4
mist.minorVersion = 5
mist.build = 107
-- forward declaration of log shorthand
local log
local dbLog
local mistSettings = {
errorPopup = false, -- errors printed by mist logger will create popup warning you
warnPopup = false,
infoPopup = false,
logLevel = 'warn',
dbLog = 'warn',
}
do -- the main scope
local coroutines = {}
local tempSpawnedUnits = {} -- birth events added here
local tempSpawnedGroups = {}
local tempSpawnGroupsCounter = 0
local mistAddedObjects = {} -- mist.dynAdd unit data added here
local mistAddedGroups = {} -- mist.dynAdd groupdata added here
local writeGroups = {}
local lastUpdateTime = 0
local updateAliveUnitsCounter = 0
local updateTenthSecond = 0
local mistGpId = 7000
local mistUnitId = 7000
local mistDynAddIndex = {[' air '] = 0, [' hel '] = 0, [' gnd '] = 0, [' bld '] = 0, [' static '] = 0, [' shp '] = 0}
local scheduledTasks = {}
local taskId = 0
local idNum = 0
mist.nextGroupId = 1
mist.nextUnitId = 1
local function initDBs() -- mist.DBs scope
mist.DBs = {}
mist.DBs.markList = {}
mist.DBs.missionData = {}
if env.mission then
mist.DBs.missionData.startTime = env.mission.start_time
mist.DBs.missionData.theatre = env.mission.theatre
mist.DBs.missionData.version = env.mission.version
mist.DBs.missionData.files = {}
if type(env.mission.resourceCounter) == 'table' then
for fIndex, fData in pairs (env.mission.resourceCounter) do
mist.DBs.missionData.files[#mist.DBs.missionData.files + 1] = mist.utils.deepCopy(fIndex)
end
end
-- if we add more coalition specific data then bullsye should be categorized by coaliton. For now its just the bullseye table
mist.DBs.missionData.bullseye = {}
end
mist.DBs.zonesByName = {}
mist.DBs.zonesByNum = {}
if env.mission.triggers and env.mission.triggers.zones then
for zone_ind, zone_data in pairs(env.mission.triggers.zones) do
if type(zone_data) == 'table' then
local zone = mist.utils.deepCopy(zone_data)
zone.point = {} -- point is used by SSE
zone.point.x = zone_data.x
zone.point.y = 0
zone.point.z = zone_data.y
zone.properties = {}
if zone_data.properties then
for propInd, prop in pairs(zone_data.properties) do
if prop.value and type(prop.value) == 'string' and prop.value ~= "" then
zone.properties[prop.key] = prop.value
end
end
end
if zone.verticies then -- trust but verify
local r = 0
for i = 1, #zone.verticies do
local dist = mist.utils.get2DDist(zone.point, zone.verticies[i])
if dist > r then
r = mist.utils.deepCopy(dist)
end
end
zone.radius = r
end
mist.DBs.zonesByName[zone_data.name] = zone
mist.DBs.zonesByNum[#mist.DBs.zonesByNum + 1] = mist.utils.deepCopy(zone) --[[deepcopy so that the zone in zones_by_name and the zone in
zones_by_num se are different objects.. don't want them linked.]]
end
end
end
mist.DBs.drawingByName = {}
mist.DBs.drawingIndexed = {}
if env.mission.drawings and env.mission.drawings.layers then
for i = 1, #env.mission.drawings.layers do
local l = env.mission.drawings.layers[i]
for j = 1, #l.objects do
local copy = mist.utils.deepCopy(l.objects[j])
--log:warn(copy)
local doOffset = false
copy.layer = l.name
local theta = copy.angle or 0
theta = math.rad(theta)
if copy.primitiveType == "Polygon" then
if copy.polygonMode == 'rect' then
local h, w = copy.height, copy.width
copy.points = {}
copy.points[1] = {x = h/2, y = w/2}
copy.points[2] = {x = -h/2, y = w/2}
copy.points[3] = {x = -h/2, y = -w/2}
copy.points[4] = {x = h/2, y = -w/2}
doOffset = true
elseif copy.polygonMode == "circle" then
copy.points = {x = copy.mapX, y = copy.mapY}
elseif copy.polygonMode == 'oval' then
copy.points = {}
local numPoints = 24
local angleStep = (math.pi*2)/numPoints
doOffset = true
for v = 1, numPoints do
local pointAngle = v * angleStep
local x = copy.r1 * math.cos(pointAngle)
local y = copy.r2 * math.sin(pointAngle)
table.insert(copy.points,{x=x,y=y})
end
elseif copy.polygonMode == "arrow" then
doOffset = true
end
if theta ~= 0 and copy.points and doOffset == true then
--log:warn('offsetting Values')
for p = 1, #copy.points do
local offset = mist.vec.rotateVec2(copy.points[p], theta)
copy.points[p] = offset
end
--log:warn(copy.points[1])
end
elseif copy.primitiveType == "Line" and copy.closed == true then
table.insert(copy.points, mist.utils.deepCopy(copy.points[1]))
end
if copy.points and #copy.points > 1 then
for u = 1, #copy.points do
copy.points[u].x = mist.utils.round(copy.points[u].x + copy.mapX, 2)
copy.points[u].y = mist.utils.round(copy.points[u].y + copy.mapY, 2)
end
end
if mist.DBs.drawingByName[copy.name] then
log:warn("Drawing by the name of [ $1 ] already exists in DB. Failed to add to mist.DBs.drawingByName.", copy.name)
else
mist.DBs.drawingByName[copy.name] = copy
end
table.insert(mist.DBs.drawingIndexed, copy)
end
end
end
mist.DBs.navPoints = {}
mist.DBs.units = {}
--Build mist.db.units and mist.DBs.navPoints
for coa_name_miz, coa_data in pairs(env.mission.coalition) do
local coa_name = coa_name_miz
if string.lower(coa_name_miz) == 'neutrals' then
coa_name = 'neutral'
end
if type(coa_data) == 'table' then
mist.DBs.units[coa_name] = {}
if coa_data.bullseye then
mist.DBs.missionData.bullseye[coa_name] = {}
mist.DBs.missionData.bullseye[coa_name].x = coa_data.bullseye.x
mist.DBs.missionData.bullseye[coa_name].y = coa_data.bullseye.y
end
-- build nav points DB
mist.DBs.navPoints[coa_name] = {}
if coa_data.nav_points then --navpoints
--mist.debug.writeData (mist.utils.serialize,{'NavPoints',coa_data.nav_points}, 'NavPoints.txt')
for nav_ind, nav_data in pairs(coa_data.nav_points) do
if type(nav_data) == 'table' then
mist.DBs.navPoints[coa_name][nav_ind] = mist.utils.deepCopy(nav_data)
mist.DBs.navPoints[coa_name][nav_ind].name = nav_data.callsignStr -- name is a little bit more self-explanatory.
mist.DBs.navPoints[coa_name][nav_ind].point = {} -- point is used by SSE, support it.
mist.DBs.navPoints[coa_name][nav_ind].point.x = nav_data.x
mist.DBs.navPoints[coa_name][nav_ind].point.y = 0
mist.DBs.navPoints[coa_name][nav_ind].point.z = nav_data.y
end
end
end
if coa_data.country then --there is a country table
for cntry_id, cntry_data in pairs(coa_data.country) do
local countryName = string.lower(cntry_data.name)
if cntry_data.id and country.names[cntry_data.id] then
countryName = string.lower(country.names[cntry_data.id])
end
mist.DBs.units[coa_name][countryName] = {}
mist.DBs.units[coa_name][countryName].countryId = cntry_data.id
if type(cntry_data) == 'table' then --just making sure
for obj_cat_name, obj_cat_data in pairs(cntry_data) do
if obj_cat_name == "helicopter" or obj_cat_name == "ship" or obj_cat_name == "plane" or obj_cat_name == "vehicle" or obj_cat_name == "static" then --should be an unncessary check
local category = obj_cat_name
if ((type(obj_cat_data) == 'table') and obj_cat_data.group and (type(obj_cat_data.group) == 'table') and (#obj_cat_data.group > 0)) then --there's a group!
mist.DBs.units[coa_name][countryName][category] = {}
for group_num, group_data in pairs(obj_cat_data.group) do
if group_data and group_data.units and type(group_data.units) == 'table' then --making sure again- this is a valid group
mist.DBs.units[coa_name][countryName][category][group_num] = {}
local groupName = group_data.name
if env.mission.version > 7 and env.mission.version < 19 then
groupName = env.getValueDictByKey(groupName)
end
mist.DBs.units[coa_name][countryName][category][group_num].groupName = groupName
mist.DBs.units[coa_name][countryName][category][group_num].groupId = group_data.groupId
mist.DBs.units[coa_name][countryName][category][group_num].category = category
mist.DBs.units[coa_name][countryName][category][group_num].coalition = coa_name
mist.DBs.units[coa_name][countryName][category][group_num].country = countryName
mist.DBs.units[coa_name][countryName][category][group_num].countryId = cntry_data.id
mist.DBs.units[coa_name][countryName][category][group_num].startTime = group_data.start_time
mist.DBs.units[coa_name][countryName][category][group_num].task = group_data.task
mist.DBs.units[coa_name][countryName][category][group_num].hidden = group_data.hidden
mist.DBs.units[coa_name][countryName][category][group_num].units = {}
mist.DBs.units[coa_name][countryName][category][group_num].radioSet = group_data.radioSet
mist.DBs.units[coa_name][countryName][category][group_num].uncontrolled = group_data.uncontrolled
mist.DBs.units[coa_name][countryName][category][group_num].frequency = group_data.frequency
mist.DBs.units[coa_name][countryName][category][group_num].modulation = group_data.modulation
for unit_num, unit_data in pairs(group_data.units) do
local units_tbl = mist.DBs.units[coa_name][countryName][category][group_num].units --pointer to the units table for this group
units_tbl[unit_num] = {}
if env.mission.version > 7 and env.mission.version < 19 then
units_tbl[unit_num].unitName = env.getValueDictByKey(unit_data.name)
else
units_tbl[unit_num].unitName = unit_data.name
end
units_tbl[unit_num].type = unit_data.type
units_tbl[unit_num].skill = unit_data.skill --will be nil for statics
units_tbl[unit_num].unitId = unit_data.unitId
units_tbl[unit_num].category = category
units_tbl[unit_num].coalition = coa_name
units_tbl[unit_num].country = countryName
units_tbl[unit_num].countryId = cntry_data.id
units_tbl[unit_num].heading = unit_data.heading
units_tbl[unit_num].playerCanDrive = unit_data.playerCanDrive
units_tbl[unit_num].alt = unit_data.alt
units_tbl[unit_num].alt_type = unit_data.alt_type
units_tbl[unit_num].speed = unit_data.speed
units_tbl[unit_num].livery_id = unit_data.livery_id
if unit_data.point then --ME currently does not work like this, but it might one day
units_tbl[unit_num].point = unit_data.point
else
units_tbl[unit_num].point = {}
units_tbl[unit_num].point.x = unit_data.x
units_tbl[unit_num].point.y = unit_data.y
end
units_tbl[unit_num].x = unit_data.x
units_tbl[unit_num].y = unit_data.y
units_tbl[unit_num].callsign = unit_data.callsign
units_tbl[unit_num].onboard_num = unit_data.onboard_num
units_tbl[unit_num].hardpoint_racks = unit_data.hardpoint_racks
units_tbl[unit_num].psi = unit_data.psi
units_tbl[unit_num].groupName = groupName
units_tbl[unit_num].groupId = group_data.groupId
if unit_data.AddPropAircraft then
units_tbl[unit_num].AddPropAircraft = unit_data.AddPropAircraft
end
if category == 'static' then
units_tbl[unit_num].categoryStatic = unit_data.category
units_tbl[unit_num].shape_name = unit_data.shape_name
units_tbl[unit_num].linkUnit = unit_data.linkUnit
if unit_data.mass then
units_tbl[unit_num].mass = unit_data.mass
end
if unit_data.canCargo then
units_tbl[unit_num].canCargo = unit_data.canCargo
end
end
end --for unit_num, unit_data in pairs(group_data.units) do
end --if group_data and group_data.units then
end --for group_num, group_data in pairs(obj_cat_data.group) do
end --if ((type(obj_cat_data) == 'table') and obj_cat_data.group and (type(obj_cat_data.group) == 'table') and (#obj_cat_data.group > 0)) then
end --if obj_cat_name == "helicopter" or obj_cat_name == "ship" or obj_cat_name == "plane" or obj_cat_name == "vehicle" or obj_cat_name == "static" then
end --for obj_cat_name, obj_cat_data in pairs(cntry_data) do
end --if type(cntry_data) == 'table' then
end --for cntry_id, cntry_data in pairs(coa_data.country) do
end --if coa_data.country then --there is a country table
end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then
end --for coa_name, coa_data in pairs(mission.coalition) do
mist.DBs.unitsByName = {}
mist.DBs.unitsById = {}
mist.DBs.unitsByCat = {}
mist.DBs.unitsByCat.helicopter = {} -- adding default categories
mist.DBs.unitsByCat.plane = {}
mist.DBs.unitsByCat.ship = {}
mist.DBs.unitsByCat.static = {}
mist.DBs.unitsByCat.vehicle = {}
mist.DBs.unitsByNum = {}
mist.DBs.groupsByName = {}
mist.DBs.groupsById = {}
mist.DBs.humansByName = {}
mist.DBs.humansById = {}
mist.DBs.dynGroupsAdded = {} -- will be filled by mist.dbUpdate from dynamically spawned groups
mist.DBs.activeHumans = {}
mist.DBs.aliveUnits = {} -- will be filled in by the "updateAliveUnits" coroutine in mist.main.
mist.DBs.removedAliveUnits = {} -- will be filled in by the "updateAliveUnits" coroutine in mist.main.
mist.DBs.const = {}
-- not accessible by SSE, must use static list :-/
mist.DBs.const.callsigns = {
['NATO'] = {
['rules'] = {
['groupLimit'] = 9,
},
['AWACS'] = {
['Overlord'] = 1,
['Magic'] = 2,
['Wizard'] = 3,
['Focus'] = 4,
['Darkstar'] = 5,
},
['TANKER'] = {
['Texaco'] = 1,
['Arco'] = 2,
['Shell'] = 3,
},
['TRANSPORT'] = {
['Heavy'] = 9,
['Trash'] = 10,
['Cargo'] = 11,
['Ascot'] = 12,
['JTAC'] = {
['Axeman'] = 1,
['Darknight'] = 2,
['Warrior'] = 3,
['Pointer'] = 4,
['Eyeball'] = 5,
['Moonbeam'] = 6,
['Whiplash'] = 7,
['Finger'] = 8,
['Pinpoint'] = 9,
['Ferret'] = 10,
['Shaba'] = 11,
['Playboy'] = 12,
['Hammer'] = 13,
['Jaguar'] = 14,
['Deathstar'] = 15,
['Anvil'] = 16,
['Firefly'] = 17,
['Mantis'] = 18,
['Badger'] = 19,
},
['aircraft'] = {
['Enfield'] = 1,
['Springfield'] = 2,
['Uzi'] = 3,
['Colt'] = 4,
['Dodge'] = 5,
['Ford'] = 6,
['Chevy'] = 7,
['Pontiac'] = 8,
},
['unique'] = {
['A10'] = {
['Hawg'] = 9,
['Boar'] = 10,
['Pig'] = 11,
['Tusk'] = 12,
['rules'] = {
['canUseAircraft'] = true,
['appliesTo'] = {
'A-10C_2',
'A-10C',
'A-10A',
},
},
},
['f16'] = {
Viper = 9,
Venom = 10,
Lobo = 11,
Cowboy = 12,
Python = 13,
Rattler =14,
Panther = 15,
Wolf = 16,
Weasel = 17,
Wild = 18,
Ninja = 19,
Jedi = 20,
rules = {
['canUseAircraft'] = true,
['appliesTo'] = {
'F-16C_50',
'F-16C bl.52d',
'F-16C bl.50',
'F-16A MLU',
'F-16A',
},
},
},
['f18'] = {
['Hornet'] = 9,
['Squid'] = 10,
['Ragin'] = 11,
['Roman'] = 12,
Sting = 13,
Jury =14,
Jokey = 15,
Ram = 16,
Hawk = 17,
Devil = 18,
Check = 19,
Snake = 20,
['rules'] = {
['canUseAircraft'] = true,
['appliesTo'] = {
"FA-18C_hornet",
'F/A-18C',
},
},
},
['b1'] = {
['Bone'] = 9,
['Dark'] = 10,
['Vader'] = 11,
['rules'] = {
['canUseAircraft'] = true,
['appliesTo'] = {
'B-1B',
},
},
},
['b52'] = {
['Buff'] = 9,
['Dump'] = 10,
['Kenworth'] = 11,
['rules'] = {
['canUseAircraft'] = true,
['appliesTo'] = {
'B-52H',
},
},
},
['f15e'] = {
['Dude'] = 9,
['Thud'] = 10,
['Gunny'] = 11,
['Trek'] = 12,
Sniper = 13,
Sled =14,
Best = 15,
Jazz = 16,
Rage = 17,
Tahoe = 18,
['rules'] = {
['canUseAircraft'] = true,
['appliesTo'] = {
'F-15E',
--'F-15ERAZBAM',
},
},
},
},
},
},
}
mist.DBs.const.shapeNames = {
["Landmine"] = "landmine",
["FARP CP Blindage"] = "kp_ug",
["Subsidiary structure C"] = "saray-c",
["Barracks 2"] = "kazarma2",
["Small house 2C"] = "dom2c",
["Military staff"] = "aviashtab",
["Tech hangar A"] = "ceh_ang_a",
["Oil derrick"] = "neftevyshka",
["Tech combine"] = "kombinat",
["Garage B"] = "garage_b",
["Airshow_Crowd"] = "Crowd1",
["Hangar A"] = "angar_a",
["Repair workshop"] = "tech",
["Subsidiary structure D"] = "saray-d",
["FARP Ammo Dump Coating"] = "SetkaKP",
["Small house 1C area"] = "dom2c-all",
["Tank 2"] = "airbase_tbilisi_tank_01",
["Boiler-house A"] = "kotelnaya_a",
["Workshop A"] = "tec_a",
["Small werehouse 1"] = "s1",
["Garage small B"] = "garagh-small-b",
["Small werehouse 4"] = "s4",
["Shop"] = "magazin",
["Subsidiary structure B"] = "saray-b",
["FARP Fuel Depot"] = "GSM Rus",
["Coach cargo"] = "wagon-gruz",
["Electric power box"] = "tr_budka",
["Tank 3"] = "airbase_tbilisi_tank_02",
["Red_Flag"] = "H-flag_R",
["Container red 3"] = "konteiner_red3",
["Garage A"] = "garage_a",
["Hangar B"] = "angar_b",
["Black_Tyre"] = "H-tyre_B",
["Cafe"] = "stolovaya",
["Restaurant 1"] = "restoran1",
["Subsidiary structure A"] = "saray-a",
["Container white"] = "konteiner_white",
["Warehouse"] = "sklad",
["Tank"] = "bak",
["Railway crossing B"] = "pereezd_small",
["Subsidiary structure F"] = "saray-f",
["Farm A"] = "ferma_a",
["Small werehouse 3"] = "s3",
["Water tower A"] = "wodokachka_a",
["Railway station"] = "r_vok_sd",
["Coach a tank blue"] = "wagon-cisterna_blue",
["Supermarket A"] = "uniwersam_a",
["Coach a platform"] = "wagon-platforma",
["Garage small A"] = "garagh-small-a",
["TV tower"] = "tele_bash",
["Comms tower M"] = "tele_bash_m",
["Small house 1A"] = "domik1a",
["Farm B"] = "ferma_b",
["GeneratorF"] = "GeneratorF",
["Cargo1"] = "ab-212_cargo",
["Container red 2"] = "konteiner_red2",
["Subsidiary structure E"] = "saray-e",
["Coach a passenger"] = "wagon-pass",
["Black_Tyre_WF"] = "H-tyre_B_WF",
["Electric locomotive"] = "elektrowoz",
["Shelter"] = "ukrytie",
["Coach a tank yellow"] = "wagon-cisterna_yellow",
["Railway crossing A"] = "pereezd_big",
[".Ammunition depot"] = "SkladC",
["Small werehouse 2"] = "s2",
["Windsock"] = "H-Windsock_RW",
["Shelter B"] = "ukrytie_b",
["Fuel tank"] = "toplivo-bak",
["Locomotive"] = "teplowoz",
[".Command Center"] = "ComCenter",
["Pump station"] = "nasos",
["Black_Tyre_RF"] = "H-tyre_B_RF",
["Coach cargo open"] = "wagon-gruz-otkr",
["Subsidiary structure 3"] = "hozdomik3",
["FARP Tent"] = "PalatkaB",
["White_Tyre"] = "H-tyre_W",
["Subsidiary structure G"] = "saray-g",
["Container red 1"] = "konteiner_red1",
["Small house 1B area"] = "domik1b-all",
["Subsidiary structure 1"] = "hozdomik1",
["Container brown"] = "konteiner_brown",
["Small house 1B"] = "domik1b",
["Subsidiary structure 2"] = "hozdomik2",
["Chemical tank A"] = "him_bak_a",
["WC"] = "WC",
["Small house 1A area"] = "domik1a-all",
["White_Flag"] = "H-Flag_W",
["Airshow_Cone"] = "Comp_cone",
["Bulk Cargo Ship Ivanov"] = "barge-1",
["Bulk Cargo Ship Yakushev"] = "barge-2",
["Outpost"]="block",
["Road outpost"]="block-onroad",
["Container camo"] = "bw_container_cargo",
["Tech Hangar A"] = "ceh_ang_a",
["Bunker 1"] = "dot",
["Bunker 2"] = "dot2",
["Tanker Elnya 160"] = "elnya",
["F-shape barrier"] = "f_bar_cargo",
["Helipad Single"] = "farp",
["FARP"] = "farps",
["Fueltank"] = "fueltank_cargo",
["Gate"] = "gate",
["FARP Fuel Depot"] = "gsm rus",
["Armed house"] = "home1_a",
["FARP Command Post"] = "kp-ug",
["Watch Tower Armed"] = "ohr-vyshka",
["Oiltank"] = "oiltank_cargo",
["Pipes small"] = "pipes_small_cargo",
["Pipes big"] = "pipes_big_cargo",
["Oil platform"] = "plavbaza",
["Tetrapod"] = "tetrapod_cargo",
["Fuel tank"] = "toplivo",
["Trunks long"] = "trunks_long_cargo",
["Trunks small"] = "trunks_small_cargo",
["Passenger liner"] = "yastrebow",
["Passenger boat"] = "zwezdny",
["Oil rig"] = "oil_platform",
["Gas platform"] = "gas_platform",
["Container 20ft"] = "container_20ft",
["Container 40ft"] = "container_40ft",
["Downed pilot"] = "cadaver",
["Parachute"] = "parash",
["Pilot F15 Parachute"] = "pilot_f15_parachute",
["Pilot standing"] = "pilot_parashut",
}
-- create mist.DBs.oldAliveUnits
-- do
-- local intermediate_alive_units = {} -- between 0 and 0.5 secs old
-- local function make_old_alive_units() -- called every 0.5 secs, makes the old_alive_units DB which is just a copy of alive_units that is 0.5 to 1 sec old
-- if intermediate_alive_units then
-- mist.DBs.oldAliveUnits = mist.utils.deepCopy(intermediate_alive_units)
-- end
-- intermediate_alive_units = mist.utils.deepCopy(mist.DBs.aliveUnits)
-- timer.scheduleFunction(make_old_alive_units, nil, timer.getTime() + 0.5)
-- end
-- make_old_alive_units()
-- end
--Build DBs
for coa_name, coa_data in pairs(mist.DBs.units) do
for cntry_name, cntry_data in pairs(coa_data) do
for category_name, category_data in pairs(cntry_data) do
if type(category_data) == 'table' then
for group_ind, group_data in pairs(category_data) do
if type(group_data) == 'table' and group_data.units and type(group_data.units) == 'table' and #group_data.units > 0 then -- OCD paradigm programming
mist.DBs.groupsByName[group_data.groupName] = mist.utils.deepCopy(group_data)
mist.DBs.groupsById[group_data.groupId] = mist.utils.deepCopy(group_data)
for unit_ind, unit_data in pairs(group_data.units) do
mist.DBs.unitsByName[unit_data.unitName] = mist.utils.deepCopy(unit_data)
mist.DBs.unitsById[unit_data.unitId] = mist.utils.deepCopy(unit_data)
mist.DBs.unitsByCat[unit_data.category] = mist.DBs.unitsByCat[unit_data.category] or {} -- future-proofing against new categories...
table.insert(mist.DBs.unitsByCat[unit_data.category], mist.utils.deepCopy(unit_data))
--dbLog:info('inserting $1', unit_data.unitName)
table.insert(mist.DBs.unitsByNum, mist.utils.deepCopy(unit_data))
if unit_data.skill and (unit_data.skill == "Client" or unit_data.skill == "Player") then
mist.DBs.humansByName[unit_data.unitName] = mist.utils.deepCopy(unit_data)
mist.DBs.humansById[unit_data.unitId] = mist.utils.deepCopy(unit_data)
--if Unit.getByName(unit_data.unitName) then
-- mist.DBs.activeHumans[unit_data.unitName] = mist.utils.deepCopy(unit_data)
-- mist.DBs.activeHumans[unit_data.unitName].playerName = Unit.getByName(unit_data.unitName):getPlayerName()
--end
end
end
end
end
end
end
end
end
--DynDBs
mist.DBs.MEunits = mist.utils.deepCopy(mist.DBs.units)
mist.DBs.MEunitsByName = mist.utils.deepCopy(mist.DBs.unitsByName)
mist.DBs.MEunitsById = mist.utils.deepCopy(mist.DBs.unitsById)
mist.DBs.MEunitsByCat = mist.utils.deepCopy(mist.DBs.unitsByCat)
mist.DBs.MEunitsByNum = mist.utils.deepCopy(mist.DBs.unitsByNum)
mist.DBs.MEgroupsByName = mist.utils.deepCopy(mist.DBs.groupsByName)
mist.DBs.MEgroupsById = mist.utils.deepCopy(mist.DBs.groupsById)
mist.DBs.deadObjects = {}
do
local mt = {}
function mt.__newindex(t, key, val)
local original_key = key --only for duplicate runtime IDs.
local key_ind = 1
while mist.DBs.deadObjects[key] do
--dbLog:warn('duplicate runtime id of previously dead object key: $1', key)
key = tostring(original_key) .. ' #' .. tostring(key_ind)
key_ind = key_ind + 1
end
if mist.DBs.aliveUnits and mist.DBs.aliveUnits[val.object.id_] then
----dbLog:info('object found in alive_units')
val.objectData = mist.utils.deepCopy(mist.DBs.aliveUnits[val.object.id_])
local pos = Object.getPosition(val.object)
if pos then
val.objectPos = pos.p
end
val.objectType = mist.DBs.aliveUnits[val.object.id_].category
elseif mist.DBs.removedAliveUnits and mist.DBs.removedAliveUnits[val.object.id_] then -- it didn't exist in alive_units, check old_alive_units
----dbLog:info('object found in old_alive_units')
val.objectData = mist.utils.deepCopy(mist.DBs.removedAliveUnits[val.object.id_])
local pos = Object.getPosition(val.object)
if pos then
val.objectPos = pos.p
end
val.objectType = mist.DBs.removedAliveUnits[val.object.id_].category
else --attempt to determine if static object...
----dbLog:info('object not found in alive units or old alive units')
local pos = Object.getPosition(val.object)
if pos then
local static_found = false
for ind, static in pairs(mist.DBs.unitsByCat.static) do
if ((pos.p.x - static.point.x)^2 + (pos.p.z - static.point.y)^2)^0.5 < 0.1 then --really, it should be zero...
--dbLog:info('correlated dead static object to position')
val.objectData = static
val.objectPos = pos.p
val.objectType = 'static'
static_found = true
break
end
end
if not static_found then
val.objectPos = pos.p
val.objectType = 'building'
end
else
val.objectType = 'unknown'
end
end
rawset(t, key, val)
end
setmetatable(mist.DBs.deadObjects, mt)
end
do -- mist unitID funcs
for id, idData in pairs(mist.DBs.unitsById) do
if idData.unitId > mist.nextUnitId then
mist.nextUnitId = mist.utils.deepCopy(idData.unitId)
end
if idData.groupId > mist.nextGroupId then
mist.nextGroupId = mist.utils.deepCopy(idData.groupId)
end
end
end
end
local function updateAliveUnits() -- coroutine function
local lalive_units = mist.DBs.aliveUnits -- local references for faster execution
local lunits = mist.DBs.unitsByNum
local ldeepcopy = mist.utils.deepCopy
local lUnit = Unit
local lremovedAliveUnits = mist.DBs.removedAliveUnits
local updatedUnits = {}
if #lunits > 0 then
local units_per_run = math.ceil(#lunits/20)
if units_per_run < 5 then
units_per_run = 5
end
for i = 1, #lunits do
if lunits[i].category ~= 'static' then -- can't get statics with Unit.getByName :(
local unit = lUnit.getByName(lunits[i].unitName)
if unit then
----dbLog:info("unit named $1 alive!", lunits[i].unitName) -- spammy
local pos = unit:getPosition()
local newtbl = ldeepcopy(lunits[i])
if pos then
newtbl.pos = pos.p
end
newtbl.unit = unit
--newtbl.rt_id = unit.id_
lalive_units[unit.id_] = newtbl
updatedUnits[unit.id_] = true
end
end
if i%units_per_run == 0 then
coroutine.yield()
end
end
-- All units updated, remove any "alive" units that were not updated- they are dead!
for unit_id, unit in pairs(lalive_units) do
if not updatedUnits[unit_id] then
lremovedAliveUnits[unit_id] = unit
lalive_units[unit_id] = nil
end
end
end
end
local function dbUpdate(event, objType)
--dbLog:info('dbUpdate')
local newTable = {}
newTable.startTime = 0
if type(event) == 'string' then -- if name of an object.
local newObject
if Group.getByName(event) then
newObject = Group.getByName(event)
elseif StaticObject.getByName(event) then
newObject = StaticObject.getByName(event)
-- log:info('its static')
else
log:warn('$1 is not a Group or Static Object. This should not be possible. Sent category is: $2', event, objType)
return false
end
newTable.name = newObject:getName()
newTable.groupId = tonumber(newObject:getID())
newTable.groupName = newObject:getName()
local unitOneRef
if objType == 'static' then
unitOneRef = newObject
newTable.countryId = tonumber(newObject:getCountry())
newTable.coalitionId = tonumber(newObject:getCoalition())
newTable.category = 'static'
else
unitOneRef = newObject:getUnits()
if #unitOneRef > 0 and unitOneRef[1] and type(unitOneRef[1]) == 'table' then
newTable.countryId = tonumber(unitOneRef[1]:getCountry())
newTable.coalitionId = tonumber(unitOneRef[1]:getCoalition())
newTable.category = tonumber(newObject:getCategory())
else
log:warn('getUnits failed to return on $1 ; Built Data: $2.', event, newTable)
return false
end
end
for countryData, countryId in pairs(country.id) do
if newTable.country and string.upper(countryData) == string.upper(newTable.country) or countryId == newTable.countryId then
newTable.countryId = countryId
newTable.country = string.lower(countryData)
for coaData, coaId in pairs(coalition.side) do
if coaId == coalition.getCountryCoalition(countryId) then
newTable.coalition = string.lower(coaData)
end
end
end
end
for catData, catId in pairs(Unit.Category) do
if objType == 'group' and Group.getByName(newTable.groupName):isExist() then
if catId == Group.getByName(newTable.groupName):getCategory() then
newTable.category = string.lower(catData)
end
elseif objType == 'static' and StaticObject.getByName(newTable.groupName):isExist() then
if catId == StaticObject.getByName(newTable.groupName):getCategory() then
newTable.category = string.lower(catData)
end
end
end
local gfound = false
for index, data in pairs(mistAddedGroups) do
if mist.stringMatch(data.name, newTable.groupName) == true then
gfound = true
newTable.task = data.task
newTable.modulation = data.modulation
newTable.uncontrolled = data.uncontrolled
newTable.radioSet = data.radioSet
newTable.hidden = data.hidden
newTable.startTime = data.start_time
mistAddedGroups[index] = nil
end
end
if gfound == false then
newTable.uncontrolled = false
newTable.hidden = false
end
newTable.units = {}
if objType == 'group' then
for unitId, unitData in pairs(unitOneRef) do
newTable.units[unitId] = {}
newTable.units[unitId].unitName = unitData:getName()
newTable.units[unitId].x = mist.utils.round(unitData:getPosition().p.x)
newTable.units[unitId].y = mist.utils.round(unitData:getPosition().p.z)
newTable.units[unitId].point = {}
newTable.units[unitId].point.x = newTable.units[unitId].x
newTable.units[unitId].point.y = newTable.units[unitId].y
newTable.units[unitId].alt = mist.utils.round(unitData:getPosition().p.y)
newTable.units[unitId].speed = mist.vec.mag(unitData:getVelocity())
newTable.units[unitId].heading = mist.getHeading(unitData, true)
newTable.units[unitId].type = unitData:getTypeName()
newTable.units[unitId].unitId = tonumber(unitData:getID())
newTable.units[unitId].groupName = newTable.groupName
newTable.units[unitId].groupId = newTable.groupId
newTable.units[unitId].countryId = newTable.countryId
newTable.units[unitId].coalitionId = newTable.coalitionId
newTable.units[unitId].coalition = newTable.coalition
newTable.units[unitId].country = newTable.country
local found = false
for index, data in pairs(mistAddedObjects) do
if mist.stringMatch(data.name, newTable.units[unitId].unitName) == true then
found = true
newTable.units[unitId].livery_id = data.livery_id
newTable.units[unitId].skill = data.skill
newTable.units[unitId].alt_type = data.alt_type
newTable.units[unitId].callsign = data.callsign
newTable.units[unitId].psi = data.psi
mistAddedObjects[index] = nil
end
if found == false then
newTable.units[unitId].skill = "High"
newTable.units[unitId].alt_type = "BARO"
end
if newTable.units[unitId].alt_type == "RADIO" then -- raw postition MSL was grabbed for group, but spawn is AGL, so re-offset it
newTable.units[unitId].alt = (newTable.units[unitId].alt - land.getHeight({x = newTable.units[unitId].x, y = newTable.units[unitId].y}))
end
end
end
else -- its a static
newTable.category = 'static'
newTable.units[1] = {}
newTable.units[1].unitName = newObject:getName()
newTable.units[1].category = 'static'
newTable.units[1].x = mist.utils.round(newObject:getPosition().p.x)
newTable.units[1].y = mist.utils.round(newObject:getPosition().p.z)
newTable.units[1].point = {}
newTable.units[1].point.x = newTable.units[1].x
newTable.units[1].point.y = newTable.units[1].y
newTable.units[1].alt = mist.utils.round(newObject:getPosition().p.y)
newTable.units[1].heading = mist.getHeading(newObject, true)
newTable.units[1].type = newObject:getTypeName()
newTable.units[1].unitId = tonumber(newObject:getID())
newTable.units[1].groupName = newTable.name