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wechat_jump_auto_ai.py
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wechat_jump_auto_ai.py
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# coding: utf-8
'''
# === 思路 ===
# 核心:每次落稳之后截图,根据截图算出棋子的坐标和下一个块顶面的中点坐标,
# 根据两个点的距离乘以一个时间系数获得长按的时间
# 识别棋子:靠棋子的颜色来识别位置,通过截图发现最下面一行大概是一条直线,就从上往下一行一行遍历,
# 比较颜色(颜色用了一个区间来比较)找到最下面的那一行的所有点,然后求个中点,
# 求好之后再让 Y 轴坐标减小棋子底盘的一半高度从而得到中心点的坐标
# 识别棋盘:靠底色和方块的色差来做,从分数之下的位置开始,一行一行扫描,由于圆形的块最顶上是一条线,
# 方形的上面大概是一个点,所以就用类似识别棋子的做法多识别了几个点求中点,
# 这时候得到了块中点的 X 轴坐标,这时候假设现在棋子在当前块的中心,
# 根据一个通过截图获取的固定的角度来推出中点的 Y 坐标
# 最后:根据两点的坐标算距离乘以系数来获取长按时间(似乎可以直接用 X 轴距离)
'''
import os
import sys
import subprocess
import time
import math
import pandas
from PIL import Image
import random
from six.moves import input
try:
from common import ai, debug, config, UnicodeStreamFilter
from common.auto_adb import auto_adb
except Exception as ex:
print(ex)
print('请将脚本放在项目根目录中运行')
print('请检查项目根目录中的 common 文件夹是否存在')
exit(1)
adb = auto_adb()
VERSION = "1.1.4"
debug_switch = True # debug 开关,需要调试的时候请改为:True
config = config.open_accordant_config()
# Magic Number,不设置可能无法正常执行,请根据具体截图从上到下按需设置,设置保存在 config 文件夹中
under_game_score_y = config['under_game_score_y']
press_coefficient = config['press_coefficient'] # 长按的时间系数,请自己根据实际情况调节
piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要调节
piece_body_width = config['piece_body_width'] # 棋子的宽度,比截图中量到的稍微大一点比较安全,可能要调节
screenshot_way = 2
def pull_screenshot():
process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE)
screenshot = process.stdout.read()
if sys.platform == 'win32':
screenshot = screenshot.replace(b'\r\n', b'\n')
f = open('autojump.png', 'wb')
f.write(screenshot)
f.close()
def pull_screenshot_temp():
process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE)
screenshot = process.stdout.read()
if sys.platform == 'win32':
screenshot = screenshot.replace(b'\r\n', b'\n')
f = open('autojump_temp.png', 'wb')
f.write(screenshot)
f.close()
def set_button_position(im):
"""
将 swipe 设置为 `再来一局` 按钮的位置
"""
global swipe_x1, swipe_y1, swipe_x2, swipe_y2
w, h = im.size
left = int(w / 2)
top = int(1584 * (h / 1920.0))
left = int(random.uniform(left - 100, left + 100))
top = int(random.uniform(top - 100, top + 100)) # 随机防 ban
after_top = int(random.uniform(top - 100, top + 100))
after_left = int(random.uniform(left - 100, left + 100))
swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, after_left, after_top
def jump(distance):
'''
跳跃一定的距离
'''
if ai.get_result_len() >= 10: # 需采集10条样本以上
k, b, v = ai.computing_k_b_v(distance)
press_time = distance * k[0] + b
print('Y = {k} * X + {b}'.format(k=k[0], b=b))
else:
press_time = distance * press_coefficient
press_time = max(press_time, 200) # 设置 200ms 是最小的按压时间
press_time = int(press_time)
cmd = 'shell input swipe {x1} {y1} {x2} {y2} {duration}'.format(
x1=swipe_x1,
y1=swipe_y1,
x2=swipe_x2,
y2=swipe_y2,
duration=press_time
)
print('{}'.format(cmd))
adb.run(cmd)
return press_time
# 转换色彩模式hsv2rgb
def hsv2rgb(h, s, v):
h = float(h)
s = float(s)
v = float(v)
h60 = h / 60.0
h60f = math.floor(h60)
hi = int(h60f) % 6
f = h60 - h60f
p = v * (1 - s)
q = v * (1 - f * s)
t = v * (1 - (1 - f) * s)
r, g, b = 0, 0, 0
if hi == 0:
r, g, b = v, t, p
elif hi == 1:
r, g, b = q, v, p
elif hi == 2:
r, g, b = p, v, t
elif hi == 3:
r, g, b = p, q, v
elif hi == 4:
r, g, b = t, p, v
elif hi == 5:
r, g, b = v, p, q
r, g, b = int(r * 255), int(g * 255), int(b * 255)
return r, g, b
# 转换色彩模式rgb2hsv
def rgb2hsv(r, g, b):
r, g, b = r / 255.0, g / 255.0, b / 255.0
mx = max(r, g, b)
mn = min(r, g, b)
df = mx - mn
if mx == mn:
h = 0
elif mx == r:
h = (60 * ((g - b) / df) + 360) % 360
elif mx == g:
h = (60 * ((b - r) / df) + 120) % 360
elif mx == b:
h = (60 * ((r - g) / df) + 240) % 360
if mx == 0:
s = 0
else:
s = df / mx
v = mx
return h, s, v
def find_piece(im):
'''
寻找关键坐标
'''
w, h = im.size
piece_x_sum = 0
piece_x_c = 0
piece_y_max = 0
scan_x_border = int(w / 8) # 扫描棋子时的左右边界
scan_start_y = 0 # 扫描的起始 y 坐标
im_pixel = im.load()
# 以 50px 步长,尝试探测 scan_start_y
for i in range(int(h / 3), int(h * 2 / 3), 50):
last_pixel = im_pixel[0, i]
for j in range(1, w):
pixel = im_pixel[j, i]
# 不是纯色的线,则记录 scan_start_y 的值,准备跳出循环
if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:
scan_start_y = i - 50
break
if scan_start_y:
break
# print('scan_start_y: {}'.format(scan_start_y))
# 从 scan_start_y 开始往下扫描,棋子应位于屏幕上半部分,这里暂定不超过 2/3
for i in range(scan_start_y, int(h * 2 / 3)):
for j in range(scan_x_border, w - scan_x_border): # 横坐标方面也减少了一部分扫描开销
pixel = im_pixel[j, i]
# 根据棋子的最低行的颜色判断,找最后一行那些点的平均值,这个颜色这样应该 OK,暂时不提出来
if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110):
piece_x_sum += j
piece_x_c += 1
piece_y_max = max(i, piece_y_max)
if not all((piece_x_sum, piece_x_c)):
return 0, 0,
piece_x = int(piece_x_sum / piece_x_c)
piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盘高度的一半
return piece_x, piece_y
def find_piece_and_board(im):
w, h = im.size
piece_x_sum = 0
piece_x_c = 0
piece_y_max = 0
board_x = 0
board_y = 0
left_value = 0
left_count = 0
right_value = 0
right_count = 0
from_left_find_board_y = 0
from_right_find_board_y = 0
scan_x_border = int(w / 8) # 扫描棋子时的左右边界
scan_start_y = 0 # 扫描的起始y坐标
im_pixel = im.load()
# 以50px步长,尝试探测scan_start_y
for i in range(int(h / 3), int(h * 2 / 3), 50):
last_pixel = im_pixel[0, i]
for j in range(1, w):
pixel = im_pixel[j, i]
# 不是纯色的线,则记录scan_start_y的值,准备跳出循环
if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:
scan_start_y = i - 50
break
if scan_start_y:
break
# print('scan_start_y: ', scan_start_y)
# 从scan_start_y开始往下扫描,棋子应位于屏幕上半部分,这里暂定不超过2/3
for i in range(scan_start_y, int(h * 2 / 3)):
for j in range(scan_x_border, w - scan_x_border): # 横坐标方面也减少了一部分扫描开销
pixel = im_pixel[j, i]
# 根据棋子的最低行的颜色判断,找最后一行那些点的平均值,这个颜色这样应该 OK,暂时不提出来
if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110):
piece_x_sum += j
piece_x_c += 1
piece_y_max = max(i, piece_y_max)
if not all((piece_x_sum, piece_x_c)):
return 0, 0, 0, 0
piece_x = piece_x_sum / piece_x_c
piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盘高度的一半
for i in range(int(h / 3), int(h * 2 / 3)):
last_pixel = im_pixel[0, i]
# 计算阴影的RGB值,通过photoshop观察,阴影部分其实就是背景色的明度V 乘以0.7的样子
h, s, v = rgb2hsv(last_pixel[0], last_pixel[1], last_pixel[2])
r, g, b = hsv2rgb(h, s, v * 0.7)
if from_left_find_board_y and from_right_find_board_y:
break
if not board_x:
board_x_sum = 0
board_x_c = 0
for j in range(w):
pixel = im_pixel[j, i]
# 修掉脑袋比下一个小格子还高的情况的 bug
if abs(j - piece_x) < piece_body_width:
continue
# 修掉圆顶的时候一条线导致的小 bug,这个颜色判断应该 OK,暂时不提出来
if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10:
board_x_sum += j
board_x_c += 1
if board_x_sum:
board_x = board_x_sum / board_x_c
else:
# 继续往下查找,从左到右扫描,找到第一个与背景颜色不同的像素点,记录位置
# 当有连续3个相同的记录时,表示发现了一条直线
# 这条直线即为目标board的左边缘
# 然后当前的 y 值减 3 获得左边缘的第一个像素
# 就是顶部的左边顶点
for j in range(w):
pixel = im_pixel[j, i]
# 修掉脑袋比下一个小格子还高的情况的 bug
if abs(j - piece_x) < piece_body_width:
continue
if (abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2])
> 10) and (abs(pixel[0] - r) + abs(pixel[1] - g) + abs(pixel[2] - b) > 10):
if left_value == j:
left_count = left_count + 1
else:
left_value = j
left_count = 1
if left_count > 3:
from_left_find_board_y = i - 3
break
# 逻辑跟上面类似,但是方向从右向左
# 当有遮挡时,只会有一边有遮挡
# 算出来两个必然有一个是对的
for j in range(w)[::-1]:
pixel = im_pixel[j, i]
# 修掉脑袋比下一个小格子还高的情况的 bug
if abs(j - piece_x) < piece_body_width:
continue
if (abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2])
> 10) and (abs(pixel[0] - r) + abs(pixel[1] - g) + abs(pixel[2] - b) > 10):
if right_value == j:
right_count = left_count + 1
else:
right_value = j
right_count = 1
if right_count > 3:
from_right_find_board_y = i - 3
break
# 如果顶部像素比较多,说明图案近圆形,相应的求出来的值需要增大,这里暂定增大顶部宽的三分之一
if board_x_c > 5:
from_left_find_board_y = from_left_find_board_y + board_x_c / 3
from_right_find_board_y = from_right_find_board_y + board_x_c / 3
# 按实际的角度来算,找到接近下一个 board 中心的坐标 这里的角度应该是30°,值应该是tan 30°,math.sqrt(3) / 3
board_y = piece_y - abs(board_x - piece_x) * math.sqrt(3) / 3
# 从左从右取出两个数据进行对比,选出来更接近原来老算法的那个值
if abs(board_y - from_left_find_board_y) > abs(from_right_find_board_y):
new_board_y = from_right_find_board_y
else:
new_board_y = from_left_find_board_y
if not all((board_x, board_y)):
return 0, 0, 0, 0
return piece_x, piece_y, board_x, new_board_y
def check_screenshot():
'''
检查获取截图的方式
'''
global screenshot_way
if os.path.isfile('autojump.png'):
os.remove('autojump.png')
if (screenshot_way < 0):
print('暂不支持当前设备')
sys.exit()
pull_screenshot()
try:
Image.open('./autojump.png').load()
print('采用方式 {} 获取截图'.format(screenshot_way))
except Exception:
screenshot_way -= 1
check_screenshot()
def yes_or_no(prompt, true_value='y', false_value='n', default=True):
default_value = true_value if default else false_value
prompt = '%s %s/%s [%s]: ' % (prompt, true_value, false_value, default_value)
i = input(prompt)
if not i:
return default
while True:
if i == true_value:
return True
elif i == false_value:
return False
prompt = 'Please input %s or %s: ' % (true_value, false_value)
i = input(prompt)
def main():
'''
主函数
'''
# op = yes_or_no('请确保手机打开了 ADB 并连接了电脑,然后打开跳一跳并【开始游戏】后再用本程序,确定开始?')
# if not op:
# print('bye')
# return
# 初始化AI
ai.init()
print('程序版本号:{}'.format(VERSION))
debug.dump_device_info()
check_screenshot()
i, next_rest, next_rest_time = 0, random.randrange(3, 10), random.randrange(5, 10)
while True:
pull_screenshot()
im = Image.open('./autojump.png')
# 获取棋子和 board 的位置
piece_x, piece_y, board_x, board_y = find_piece_and_board(im)
ts = int(time.time())
# print(ts, piece_x, piece_y, board_x, board_y)
set_button_position(im)
press_time = jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2))
# 在跳跃落下的瞬间 摄像机移动前截图 这个参数要自己校调
time.sleep(0.2)
pull_screenshot_temp()
im_temp = Image.open('./autojump_temp.png')
temp_piece_x, temp_piece_y = find_piece(im_temp)
debug.computing_error(press_time, board_x, board_y, piece_x, piece_y, temp_piece_x, temp_piece_y)
if debug_switch:
debug.save_debug_screenshot(ts, im, piece_x, piece_y, board_x, board_y)
debug.save_debug_screenshot(ts, im_temp, temp_piece_x, temp_piece_y, board_x, board_y)
# debug.backup_screenshot(ts)
i = 0
if i == next_rest:
print('已经连续打了 {} 下,休息 {}s'.format(i, next_rest_time))
for j in range(next_rest_time):
sys.stdout.write('\r程序将在 {}s 后继续'.format(next_rest_time - j))
sys.stdout.flush()
time.sleep(1)
print('\n继续')
i, next_rest, next_rest_time = 0, random.randrange(30, 100), random.randrange(10, 60)
time.sleep(random.uniform(0.5, 0.6)) # 为了保证截图的时候应落稳了,多延迟一会儿,随机值防 ban
if __name__ == '__main__':
try:
main()
except KeyboardInterrupt:
adb.run('kill-server')
print('bye')
exit(0)