forked from Manifold-Consortium/dxvk-remix
-
Notifications
You must be signed in to change notification settings - Fork 0
/
.gitattributes
32 lines (30 loc) · 1.75 KB
/
.gitattributes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
#############################################################################
# Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#############################################################################
# Note: Not quite accurate highlighting as we use a mix of GLSL, HLSL and Slang
# syntax, but this gives better highlighting versus not having any. GLSL chosen
# over HLSL as while Slang is more like HLSL we use GLSL-esque type names more
# commonly (at the time of writing at least).
*.slangh linguist-language=GLSL
*.slang linguist-language=GLSL
# Note: Missing from buit-in linguist extensions for some reason, treat .comp
# the same as other GLSL files such as .vert and .frag.
*.comp linguist-language=GLSL