diff --git a/README.md b/README.md index ad7fd947..5c742ce3 100644 --- a/README.md +++ b/README.md @@ -48,24 +48,12 @@ Special thanks to Marat Fayzullin, as the author of ColEM which is the code for the core emulation (specifically TMS9918 VDP). I think the original port was circa ColEM 2.1 -with some fixes incorproated from ColEM 2.9 -and updated Sprite/Line handling from ColEM 5.6 +with some fixes and updated Sprite/Line handling +from ColEM 5.6 Known Issues : ----------------------- -* Deep Dungeon Adventures won't run. -* Uridium won't run. -* Frantic Homebrew has graphical issues. -* Super Pac Man has major graphical issues. -* Dungeon and Trolls crashes after 10-15 seconds of play. -* Super Space Acer crashes after a few seconds of play. -* Pillars won't run. -* Vexxed won't run. -* Missile-Strike crashes about 10-15 seconds into the gameplay. -* Astrostorm crashes about 10-15 seconds into the gameplay. -* Arno Dash and Diamond Dash 2 won't run. -* Rip Cord crashes after a few seconds of play. -* Hang-On won't show sprites or character graphics during gameplay. +* Borders are not correctly rendered - only a few games utilize them and are still fully playable without this. * Games that utilize voice samples (Squish Em Sam, Wizard of Wor, etc) will not play the speech. * 64K Activision PCB carts have no EEPROM support (Black Onyx, Boxxle - both playable without saves). * The original 2011 release of StarForce will crash - this is a known bug. There is a patched version of the game StarForce on Atariage. @@ -110,6 +98,9 @@ You can toggle this in the "Game Options" (and START=SAVE it out as you wish). Versions : ----------------------- +V4.6: 22-Dec-2021 by wavemotion-dave +* New CZ80 core added to solve compatibility problems with the remaining games. + V4.5: 21-Dec-2021 by wavemotion-dave * Full support for Spinner/Trackball. Map SpinX, SpinY in key settings. * Five different sensitivities for the Spinner/Trackball in Game Options.