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character-hitter.js
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character-hitter.js
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import * as THREE from 'three';
import {scene, camera} from './renderer.js';
import physics from './physics-manager.js';
// import physx from './physx.js';
import Avatar from './avatars/avatars.js';
import metaversefile from 'metaversefile';
import * as metaverseModules from './metaverse-modules.js';
const localVector = new THREE.Vector3();
const localVector2 = new THREE.Vector3();
const localQuaternion = new THREE.Quaternion();
const localEuler = new THREE.Euler();
const localMatrix = new THREE.Matrix4();
//
const physicsScene = physics.getScene();
// const y180Quaternion = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI);
//
const hitAttemptEventData = {
type: '',
args: null,
};
const hitAttemptEvent = new MessageEvent('hitattempt', {
data: hitAttemptEventData,
});
export class CharacterHitter {
constructor(player) {
this.player = player;
this.lastHitTime = -Infinity;
}
attemptHit({
type,
args,
timestamp = performance.now(),
}) {
hitAttemptEventData.type = type;
hitAttemptEventData.args = args;
hitManager.dispatchEvent(hitAttemptEvent);
switch (type) {
case 'sword': {
const {
hitRadius,
hitHalfHeight,
position,
quaternion,
} = args;
const collision = physicsScene.getCollisionObject(
hitRadius,
hitHalfHeight,
position,
quaternion,
);
if (collision) {
const collisionId = collision.objectId;
const result = metaversefile.getPairByPhysicsId(collisionId);
if (result) {
const [app, physicsObject] = result;
const timeDiff = timestamp - this.lastHitTime;
if (timeDiff > 1000) {
const useAction = this.player.getAction('use');
const damage = typeof useAction.damage === 'number' ? useAction.damage : 10;
const hitDirection = app.position.clone()
.sub(this.player.position);
hitDirection.y = 0;
hitDirection.normalize();
const damageMeshOffsetDistance = 1.5;
const hitPosition = localVector.copy(this.player.position)
.add(localVector2.set(0, 0, -damageMeshOffsetDistance).applyQuaternion(this.player.quaternion))
.clone();
localEuler.setFromQuaternion(camera.quaternion, 'YXZ');
localEuler.x = 0;
localEuler.z = 0;
const hitQuaternion = localQuaternion.setFromEuler(localEuler);
// const willDie = app.willDieFrom(damage);
app.hit(damage, {
type: 'sword',
collisionId,
physicsObject,
hitPosition,
hitQuaternion,
hitDirection,
// willDie,
});
this.lastHitTime = timestamp;
return collision;
}
}
}
return null;
}
case 'bullet': {
const result = physics.raycast(args.position, args.quaternion);
if (result) {
const _performHit = () => {
const targetApp = metaversefile.getAppByPhysicsId(result.objectId);
if (targetApp) {
const damage = 2;
const hitPosition = new THREE.Vector3().fromArray(result.point);
const hitQuaternion = new THREE.Quaternion().setFromRotationMatrix(
localMatrix.lookAt(
this.player.position,
hitPosition,
localVector.set(0, 1, 0)
)
);
const hitDirection = targetApp.position.clone()
.sub(this.player.position);
// hitDirection.y = 0;
hitDirection.normalize();
// const willDie = targetApp.willDieFrom(damage);
targetApp.hit(damage, {
type: 'bullet',
collisionId: result.objectId,
hitPosition,
hitDirection,
hitQuaternion,
// willDie,
});
} else {
console.warn('no app with physics id', result.objectId);
}
};
_performHit();
return result
}
return null;
}
default: {
throw new Error('unknown hit type :' + type);
}
}
}
getHit(damage) {
const newAction = {
type: 'hurt',
animation: Math.random() < 0.5 ? 'pain_arch' : 'pain_back',
};
const hurtAction = this.player.addAction(newAction);
const emotions = [
// 'joy',
// 'fun',
'sorrow',
'angry',
// 'neutral',
'surprise',
];
const emotion = emotions[Math.floor(Math.random() * emotions.length)];
const faceposeAction = this.player.addAction({
type: 'facepose',
emotion,
value: 1,
});
const gruntTypes = [
'hurt',
'scream',
'attack',
'angry',
'gasp',
];
const gruntType = gruntTypes[Math.floor(Math.random() * gruntTypes.length)];
// console.log('play grunt', emotion, gruntType);
this.player.characterSfx.playGrunt(gruntType);
{
const damageMeshApp = metaversefile.createApp();
(async () => {
await metaverseModules.waitForLoad();
const {modules} = metaversefile.useDefaultModules();
const m = modules['damageMesh'];
await damageMeshApp.addModule(m);
})();
damageMeshApp.position.copy(this.player.position);
localEuler.setFromQuaternion(camera.quaternion, 'YXZ');
localEuler.x = 0;
localEuler.z = 0;
damageMeshApp.quaternion.setFromEuler(localEuler);
damageMeshApp.updateMatrixWorld();
scene.add(damageMeshApp);
}
const animations = Avatar.getAnimations();
const hurtAnimation = animations.find(a => a.isHurt);
const hurtAnimationDuration = hurtAnimation.duration;
setTimeout(() => {
const hurtActionIndex = this.player.indexOfAction(hurtAction);
this.player.removeActionIndex(hurtActionIndex);
}, hurtAnimationDuration * 1000);
setTimeout(() => {
const faceposeActionIndex = this.player.indexOfAction(faceposeAction);
this.player.removeActionIndex(faceposeActionIndex);
}, 1000);
}
update() {
// nothing
}
}
const hitManager = new EventTarget();
export default hitManager;