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Earthmc maps
JurgenKuyper edited this page Dec 21, 2022
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The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix.
- Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/
- Pause Dynmap: /dynmap pause all
- Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z]
- [worldname] is the name of the world you want to set the border in.
- [radiusX] is the horizontal radius of the world border
- [radiusZ] is the vertical radius of the world border
- is the horizontal center point of the world border
- [Z] is the vertical center point of the world border
- Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force]
- [worldname] is the world you want to be pregenerated
- [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag
- [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC
- [force] This must be set to true
- Wait for worldborder to finish
- Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods