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Chams-etc.cpp
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Chams-etc.cpp
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#include "stdafx.h"
#include "Colors.h"
#include "Addresses.h"
int PlayerChams = 0, PlayerChamsColorA = 0, PlayerChamsColorB = 0, VehicleChams = 0 , VehicleChamsColorA = 0 , VehicleChamsColorB = 0, WallHack = 0, NoFog = 0, FillMode = 0, Fullbright = 0, Crosshair = 0;
bool Color = true;
LPDIRECT3DTEXTURE9 Red,Green,Blue,Yellow,Purple,Pink,Orange,Grey,Cyan,Black,White;
typedef HRESULT ( APIENTRY* DrawIndexedPrimitive_t ) ( LPDIRECT3DDEVICE9 pDevice, DWORD p0, DWORD p1, DWORD p2, DWORD p3, DWORD p4, DWORD p5 );
extern DrawIndexedPrimitive_t pDrawIndexedPrimitive;
HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if(FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)))
return E_FAIL;
WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<8)
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);
D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;
for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;
(*ppD3Dtex)->UnlockRect(0);
return S_OK;
}
void D3DCheats( LPDIRECT3DDEVICE9 pDevice, DWORD p0, DWORD p1, DWORD p2, DWORD p3, DWORD p4, DWORD p5 )
{
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;
if ( pDevice->GetStreamSource ( 0, &Stream_Data, &Offset, &Stride ) == D3D_OK )
Stream_Data->Release();
DWORD dwOldZEnable = D3DZB_TRUE;
if( Color == true )
{
GenerateTexture(pDevice, &White, aWhite);
GenerateTexture(pDevice, &Red, aRed);
GenerateTexture(pDevice, &Green, aGreen);
GenerateTexture(pDevice, &Blue, aBlue);
GenerateTexture(pDevice, &Black, aBlack);
GenerateTexture(pDevice, &Purple, aPurple);
GenerateTexture(pDevice, &Grey, aGrey);
GenerateTexture(pDevice, &Yellow, aYellow);
GenerateTexture(pDevice, &Orange, aOrange);
GenerateTexture(pDevice, &Cyan, aCyan);
GenerateTexture(pDevice, &Pink, aPink);
Color = false;
}
if( WallHack == 1 )
{
if(Stride == 36)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
else
{
pDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
}
}
if( NoFog == 1 )
{
pDevice->SetRenderState(D3DRS_FOGENABLE, false);
}
if( Fullbright == 1 )
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
}
switch (FillMode)
{
case(1):
if (Stride == 32)
{
DWORD pPlayer = *reinterpret_cast<DWORD *>(ADR_PlayerPointer);
if(pPlayer != 0)
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
}
break;
case(2):
if(Stride == 32)
{
DWORD pPlayer = *reinterpret_cast<DWORD *>(ADR_PlayerPointer);
if(pPlayer != 0)
{
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_POINT);
}
}
}
if ( PlayerChams == 1 )
{
if ( Stride == 36 || Stride == 32 )
{
if ( PlayerChamsColorA ) { pDevice->SetRenderState(D3DRS_ZENABLE,0); }
if ( PlayerChamsColorA == 1 ) { pDevice->SetTexture(NULL,Red); }
if ( PlayerChamsColorA == 2 ) { pDevice->SetTexture(NULL,Green); }
if ( PlayerChamsColorA == 3 ) { pDevice->SetTexture(NULL,Blue); }
if ( PlayerChamsColorA == 4 ) { pDevice->SetTexture(NULL,Orange); }
if ( PlayerChamsColorA == 5 ) { pDevice->SetTexture(NULL,Purple); }
if ( PlayerChamsColorA == 6 ) { pDevice->SetTexture(NULL,Pink); }
if ( PlayerChamsColorA == 7 ) { pDevice->SetTexture(NULL,Black); }
pDrawIndexedPrimitive(pDevice, p0, p1, p2, p3, p4, p5);
if ( PlayerChamsColorB ) { pDevice->SetRenderState(D3DRS_ZENABLE,1); }
if ( PlayerChamsColorB == 1 ) { pDevice->SetTexture(NULL,Red); }
if ( PlayerChamsColorB == 2 ) { pDevice->SetTexture(NULL,Green); }
if ( PlayerChamsColorB == 3 ) { pDevice->SetTexture(NULL,Blue); }
if ( PlayerChamsColorB == 4 ) { pDevice->SetTexture(NULL,Orange); }
if ( PlayerChamsColorB == 5 ) { pDevice->SetTexture(NULL,Purple); }
if ( PlayerChamsColorB == 6 ) { pDevice->SetTexture(NULL,Pink); }
if ( PlayerChamsColorB == 7 ) { pDevice->SetTexture(NULL,Black); }
}
}
if( VehicleChams == 1 )
{
if(Stride == 44)
{
if( VehicleChamsColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
if( VehicleChamsColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
if( VehicleChamsColorA == 1){pDevice->SetTexture(0, Red);}
if( VehicleChamsColorA == 2){pDevice->SetTexture(0, Green);}
if( VehicleChamsColorA == 3){pDevice->SetTexture(0, Blue);}
if( VehicleChamsColorA == 4){pDevice->SetTexture(0, Orange);}
if( VehicleChamsColorA == 5){pDevice->SetTexture(0, Purple);}
if( VehicleChamsColorA == 6){pDevice->SetTexture(0, Pink);}
if( VehicleChamsColorA == 7){pDevice->SetTexture(0, Black);}
pDrawIndexedPrimitive(pDevice, p0, p1, p2, p3, p4, p5);
if( VehicleChamsColorB)pDevice->SetRenderState(D3DRS_LIGHTING,false);
if( VehicleChamsColorB)pDevice->SetRenderState(D3DRS_ZENABLE,true);
if( VehicleChamsColorB == 1){pDevice->SetTexture(0, Red);}
if( VehicleChamsColorB == 2){pDevice->SetTexture(0, Green);}
if( VehicleChamsColorB == 3){pDevice->SetTexture(0, Blue);}
if( VehicleChamsColorB == 4){pDevice->SetTexture(0, Orange);}
if( VehicleChamsColorB == 5){pDevice->SetTexture(0, Purple);}
if( VehicleChamsColorB == 6){pDevice->SetTexture(0, Pink);}
if( VehicleChamsColorB == 7){pDevice->SetTexture(0, Black);}
}
}
}