Procedurally-generated forest diorama made for the Pixeland Monthly Challenge, Februrary 2020.
Made with the Unity game engine, using freely available assets:
- All models taken from Kenney's Nature Kit.
- The water shader was made by Pure Evil Studio.
- The fire and smoke effects are from Synty's Simple FX pack.
- The wind shader (not really noticeable with the moving camera) was found at https://github.com/RenanBomtempo/polygon-wind.