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Godot 3.2: Add ClassType wrapper and SceneTemplates #11
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I am now in the process of refactoring this branch in the following ways:
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Based on the discussion in godotengine/godot#21187, there is no need to continue working on this. Anything that can assist both the editor (can't be a module, must be in core or editor) and runtime (can't be in editor) would have to be in core, and any and all core changes that would enable a user-defined type system will not be approved by reduz. |
SceneTemplates are like editor-only script classes for scenes (they show up in the CreateDialog). ClassType is a convenience wrapper around engine classes, script classes, and scene templates.
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