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☁️ AMXModX plugin to improve smoke grenades in Counter-Strike 1.6

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Is an AMXModX plugin that enhances the smoke grenade effects in Counter-Strike 1.6 (and CS: Condition Zero).

Build status Build status Release AMXModX dependency

About

This plugin recreates smoke grenade effects (puffs of smoke) on the server side, provides a more realistic look to smoke grenades in the game (as it was changed in later iterations of the game such as CS:S, CS:GO, CS2).

Why is it needed

The default smoke sprite (sprites/gas_puff_01.spr) is too transparent and doesn't allow you to take advantage of the smoke grenade in gameplay.

Advantages over standard game smoke

  • Improved transparency of the smoke cloud;
  • Fixed poor smoke density in 16-bit video game mode;
  • Smoke doesn't disappear on HLTV;
  • Smoke can't be abused by reconnecting to the server;
  • Smoke is always created (even if the client has a congested network channel);
  • Ability to change the visual look of the smoke cloud.

Advantages to other similar plugins:

  • Ability to set any custom sprite to display smoke;
  • Client FPS doesn't drop much;
  • Server FPS doesn't drop much;
  • The server doesn't flood the client's network channel to display the smoke cloud;
  • Doesn't break compatibility with the game:
    • Bots understand where smoke is located;
    • Cannot see nickname through smoke (mp_playerid);
    • Hostages can react to smoke grenade;
    • Overview map can show smokes.
  • Easy to adjust the color, duration and performance of the smoke cloud;
  • No render bugs when positioning the smoke cloud on water;
  • Smoke cloud has a very close to the original visual appearance (authenticity);
  • Smoke cloud doesn't stay in a new round;
  • Cannot be abused with the client command fastsprites;
  • Smoke doesn't disappear before its lifetime expires;
  • Smoke doesn't disappear if the player's internet connection is poor;
  • Smoke doesn't disappear if you move away from it.
  • Smoke doesn't flicker.

How it works

The plugin blocks the sending of the event to the game client and recreates smoke clubs using server-side entities, exactly repeating the shape and animation of the standard smoke.

Important note

If the smoke effect is fully recreated (amx_smokegren_replacemode == 3), the server load is increased 2x.

Using full smoke grenade recreation (3) is not recommended for servers that have more than 10 players online (e.g. servers with 32\32 players online).

Also be careful with setting the parameter amx_smokegren_pieces, it directly affects the shape and quality of the smoke grenade, affecting the server load when using smoke grenades.

In special cases it may be necessary to set a larger number of allocated edicts using the startup parameter -num_edicts (at least 2000).

Calculations

With standard parameters:

  • amx_smokegren_replacemode 1
  • amx_smokegren_pieces 8

One smoke cloud will create 17 entities.

At maximum parameters:

  • amx_smokegren_replacemode 3
  • amx_smokegren_pieces 10

One smoke cloud will create 41 entities.

Acknowledgements:

  • ReGameDLL_CS authors;
  • To everyone who has previously tried custom smoke and their code examples;
  • To the Counter-Strike developers (for their bugs, including);
  • Community https://Dev-CS.ru/ (the most friendly and experienced team of developers).

TODO:

  • Correct the remaining visual inaccuracies.
  • Implement API;
  • Improve integration with GameDLL;
  • Optimize sprite;

Known bugs:

  • If the smoke duration changes, the grenade entity may not match the smoke duration.
  • Tell me

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