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Creation Kit: Best Practices
Alex Dunn edited this page Aug 16, 2014
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Before releasing a Skryim mod, you should make sure that you do all of these things:
- Never remove items that are in the vanilla game. Instead, move and/or disable the item that you want out of the way. This is for compatibility with other mods. If another mod changes a value on that same item, but your mod deletes that item, then it will cause a crash. On the other hand, if you mod just disables that item, then any other mod's alterations to that item will simply be invisible.
- Clean your mod using TES5Edit
- Right click on your .esp -> Apply Filter for Cleaning. Right click on your .esp again and choose "Remove Identical to Master". Then, right click on your .esp again and choose "Undelete and Disable". See Gopher's video.
- Compile all your .psc Papyrus scripts into .pex. Consider adding these and all of your mod's other files to a .bsa