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bot.py
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bot.py
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import os
import asyncio
import requests
import base64
from datetime import datetime
# discord
import discord
from discord.ext import tasks, commands
# discordgsm
from servers import Servers, ServerCache
# load env
import os
from dotenv import load_dotenv
load_dotenv()
# [HEROKU] get and load servers json from SERVERS_JSON env directly
servers_json = os.getenv("SERVERS_JSON")
if servers_json and servers_json.strip():
with open("servers.json", "w", encoding="utf-8") as file:
file.write(servers_json)
# Check bot token and servers.json valid before start
segs = os.getenv("DGSM_TOKEN").split(".")
assert len(segs) == 3, "invalid token"
#decode
clientid = base64.b64decode(segs[0]).decode()
invite_link = f'https://discord.com/api/oauth2/authorize?client_id={clientid}&permissions=93184&scope=bot'
VERSION = "1.9.2"
# Get Env
PREFIX = os.getenv("DGSM_PREFIX") or "!"
ROLEID = os.getenv("DGSM_ROLEID")
CUSTOM_IMAGE_URL = os.getenv("DGSM_CUSTOM_IMAGE_URL") or "https://github.com/DiscordGSM/DiscordGSM/blob/master/images/discordgsm.png?raw=true"
REFRESH_RATE = int(os.getenv("DGSM_REFRESH_RATE")) or 5
PRESENCE_TYPE = int(os.getenv("DGSM_PRESENCE_TYPE")) or 3
PRESENCE_RATE = int(os.getenv("DGSM_PRESENCE_RATE")) or 5
SEND_DELAY = int(os.getenv("DGSM_SEND_DELAY")) or 2
ERROR_THRESHOLD = int(os.getenv("DGSM_ERROR_THRESHOLD")) or 0
FIELD_NAME = os.getenv("DGSM_FIELD_NAME") or "Name"
FIELD_STATUS = os.getenv("DGSM_FIELD_STATUS") or "Status"
FIELD_ADDRESS = os.getenv("DGSM_FIELD_ADDRESS") or "Address"
FIELD_PORT = os.getenv("DGSM_FIELD_PORT") or "Port"
FIELD_GAME = os.getenv("DGSM_FIELD_GAME") or "Game"
FIELD_CURRENTMAP = os.getenv("DGSM_FIELD_CURRENTMAP") or "Map"
FIELD_PLAYERS = os.getenv("DGSM_FIELD_PLAYERS") or "Players"
FIELD_COUNTRY = os.getenv("DGSM_FIELD_COUNTRY") or "Country"
FIELD_LASTUPDATE = os.getenv("DGSM_FIELD_LASTUPDATE") or "Last Update"
FIELD_CUSTOM = os.getenv("DGSM_FIELD_CUSTOM") or "Information"
FIELD_PASSWORD = os.getenv("DGSM_FIELD_PASSWORD") or "Password"
FIELD_ONLINE = os.getenv("DGSM_FIELD_ONLINE") or "Online"
FIELD_OFFLINE = os.getenv("DGSM_FIELD_OFFLINE") or "Offline"
FIELD_UNKNOWN = os.getenv("DGSM_FIELD_UNKNOWN") or "Unknown"
FIELD_JOIN = os.getenv("DGSM_FIELD_JOIN") or "Join Server"
FIELD_LAUNCH = os.getenv("DGSM_FIELD_LAUNCH") or "Launch Game"
SPACER=u"\u200B"
class DiscordGSM():
def __init__(self, client):
self.client = client
self.servers = Servers()
self.server_list = self.servers.get()
self.message_error_count = self.current_display_server = 0
def start(self):
self.print_to_console(f'Starting DiscordGSM v.{VERSION}')
self.update_messages.start()
def cancel(self):
self.update_messages.cancel()
self.presence_load.cancel()
async def on_ready(self):
# set username and avatar | not very nice for self-hosted users.
# icon_file_name = "images/discordgsm" + ("DGSM_TOKEN" in os.environ and "-heroku" or "") + ".png"
# with open(icon_file_name, "rb") as file:
# try:
# await client.user.edit(username="DiscordGSM", avatar=file.read())
# except Exception as e:
# pass
# print info to console
print("\n----------------")
print(f'Logged in as:\t{client.user.name}')
print(f'Client ID:\t{client.user.id}')
app_info = await client.application_info()
print(f'Owner ID:\t{app_info.owner.id} ({app_info.owner.name})')
print(f'Invite Link: \t{invite_link}')
print("----------------")
print(f'Querying {self.servers.get_distinct_server_count()} servers and updating {len(self.server_list)} messages every {REFRESH_RATE} minutes.')
print("----------------\n")
self.presence_load.start()
@tasks.loop(minutes=REFRESH_RATE)
async def update_messages(self):
await self.query_servers()
updated_count = 0
for server in self.server_list:
if self.message_error_count > ERROR_THRESHOLD:
self.message_error_count = 0
self.print_to_console(f'ERROR: update_messages error threshold({ERROR_THRESHOLD}) reached. Reposting messages.')
await self.repost_messages()
break
try:
message = await self.try_get_message_to_update(server)
if not message:
self.message_error_count += 1
self.print_to_console(f'\n {self.message_error_count} error(s) in update_messages().')
continue
await message.edit(embed=self.get_embed(server))
updated_count += 1
except Exception as e:
self.message_error_count += 1
self.print_to_console(f'ERROR: Failed to edit message for server: {self.get_server_info(server)}. \n {self.message_error_count} error(s) in update_messages(). Missing permissions?\n{e}')
finally:
await asyncio.sleep(SEND_DELAY)
self.print_to_console(f'{updated_count} messages updated.')
# pre-query servers before ready
@update_messages.before_loop
async def before_update_messages(self):
await self.query_servers()
await client.wait_until_ready()
await self.on_ready()
# remove old discord embed and send new discord embed
async def repost_messages(self):
self.servers = Servers()
self.server_list = self.servers.get()
repost_count = 0
# remove old discord embed
channels = [server["channel"] for server in self.server_list]
channels = list(set(channels)) # remove duplicated channels
for channel in channels:
try:
await client.get_channel(channel).purge(check=lambda m: m.author==client.user)
except Exception as e:
self.print_to_console(f'ERROR: Unable to delete bot messages.\n{e}')
finally:
await asyncio.sleep(SEND_DELAY)
# send new discord embed
for server in self.server_list:
try:
message = await client.get_channel(server["channel"]).send(embed=self.get_embed(server))
server["message_id"] = message.id
repost_count += 1
except Exception as e:
self.message_error_count += 1
self.print_to_console(f'ERROR: Failed to send message for server: {self.get_server_info(server)}. Missing permissions ?\n{e}')
finally:
self.servers.update_server_file(self.server_list)
await asyncio.sleep(SEND_DELAY)
self.print_to_console(f'{repost_count} messages reposted.')
# 1 = display number of servers, 2 = display total players/total maxplayers, 3 = display each server one by one every 10 minutes
def print_presense_hint(self):
if PRESENCE_TYPE <= 1:
hints = "number of servers"
elif PRESENCE_TYPE == 2:
hints = "total players/total maxplayers"
elif PRESENCE_TYPE >= 3:
hints = f'each server one by one every {PRESENCE_RATE} minutes'
self.print_to_console(f'Presence update type: {PRESENCE_TYPE} | Display {hints}')
# refresh discord presence
@tasks.loop(minutes=PRESENCE_RATE)
async def presence_load(self):
# 1 = display number of servers, 2 = display total players/total maxplayers, 3 = display each server one by one every 10 minutes
if len(self.server_list) == 0:
activity_text = f'Command: {PREFIX}dgsm'
if PRESENCE_TYPE <= 1:
activity_text = f'{self.servers.get_distinct_server_count()} game servers'
elif PRESENCE_TYPE == 2:
total_activeplayers = total_maxplayers = 0
for server in self.server_list:
server_cache = ServerCache(server["address"], server["port"])
data = server_cache.get_data()
if data and server_cache.get_status() == "Online":
total_activeplayers += int(data["players"])
total_maxplayers += int(data["maxplayers"])
activity_text = f'{total_activeplayers}/{total_maxplayers} active players' if total_maxplayers > 0 else "0 players"
elif PRESENCE_TYPE >= 3:
if self.current_display_server >= len(self.server_list):
self.current_display_server = 0
server_cache = ServerCache(self.server_list[self.current_display_server]["address"], self.server_list[self.current_display_server]["port"])
data = server_cache.get_data()
if data and server_cache.get_status() == "Online":
activity_text = f'{data["players"]}/{data["maxplayers"]} on {data["name"]}' if int(data["maxplayers"]) > 0 else "0 players"
else:
activity_text = None
self.current_display_server += 1
if activity_text != None:
try:
await client.change_presence(status=discord.Status.online, activity=discord.Activity(name=activity_text, type=3))
self.print_to_console(f'Discord presence updated | {activity_text}')
except Exception as e:
self.print_to_console(f'ERROR: Unable to update presence.\n{e}')
def print_to_console(self, value):
print(datetime.now().strftime("%Y-%m-%d %H:%M:%S: ") + value)
async def try_get_message_to_update(self, server):
try:
message = await client.get_channel(server["channel"]).fetch_message(server["message_id"])
if not message:
self.print_to_console(f'ERROR: Failed to fetch message for server: {self.get_server_info(server)}.')
return None
return message
except Exception as e:
self.print_to_console(f'ERROR: Failed to fetch message for server: {self.get_server_info(server)}. \n{e}')
return None
finally:
await asyncio.sleep(SEND_DELAY)
async def query_servers(self):
try:
self.server_list = self.servers.refresh()
self.servers.query()
except Exception as e:
self.print_to_console(f'Error Querying servers: \n{e}')
self.print_to_console(f'{self.servers.get_distinct_server_count()} servers queried.')
def get_value(self, dataset, field, default = None):
if type(dataset) != dict or field not in dataset or dataset[field] is None or dataset[field] == "":
return default
return dataset[field]
def get_server_info(self, server):
return self.get_value(server, "comment", f'{server["address"]}:{server["port"]}')
def get_server_list(self):
return self.server_list
def get_embed(self, server):
server_cache = ServerCache(server["address"], server["port"])
data = server_cache.get_data()
cache_status = server_cache.get_status()
# Evaluate fields
lock = (server["locked"] if type(self.get_value(server, "locked")) == bool
else data["password"] if type(self.get_value(data, "password")) == bool
else False)
title = self.get_value(server, "title") or self.get_value(data, "game") or self.get_value(server, "game")
title = f':lock: {title}' if lock else f':unlock: {title}'
description = self.get_value(server, "custom")
status = (f':green_circle: **{FIELD_ONLINE}**' if cache_status == "Online"
else f':red_circle: **{FIELD_OFFLINE}**' if cache_status == "Offline" and data is not False
else f':yellow_circle: **{FIELD_UNKNOWN}**')
hostname = self.get_value(server, "hostname") or self.get_value(data, "name") or SPACER
players_string = self.determinePlayerString(server, data, cache_status)
port = self.get_value(data, "port")
address = self.get_value(server, "public_address") or self.get_value(data, "address") and port and f'{data["address"]}:{port}' or SPACER
password = self.get_value(server, "password")
country = self.get_value(server, "country")
map = None if self.get_value(server, "map") == False else self.get_value(server, "map") or self.get_value(data, "map")
image_url = self.get_value(server, "image_url")
steam_id = self.get_value(server, "steam_id")
direct_join = self.get_value(server, "direct_join")
color = self.determineColor(server, data, cache_status)
# Build embed
embed = (discord.Embed(title=title, description=description, color=color) if description
else discord.Embed(title=title, color=color))
embed.add_field(name=FIELD_STATUS, value=status, inline=True)
embed.add_field(name=FIELD_NAME, value=hostname, inline=True)
embed.add_field(name=SPACER, value=SPACER, inline=True)
embed.add_field(name=FIELD_PLAYERS, value=players_string, inline=True)
embed.add_field(name=FIELD_ADDRESS, value=f'`{address}`', inline=True)
if password is None:
embed.add_field(name=SPACER, value=SPACER, inline=True)
else:
embed.add_field(name=FIELD_PASSWORD, value=f'`{password}`', inline=True)
if country:
embed.add_field(name=FIELD_COUNTRY, value=f':flag_{country.lower()}:', inline=True)
if map and not country:
embed.add_field(name=SPACER, value=SPACER, inline=True)
if map:
embed.add_field(name=FIELD_CURRENTMAP, value=map, inline=True)
if map or country:
embed.add_field(name=SPACER, value=SPACER, inline=True)
if steam_id:
if direct_join:
if password:
embed.add_field(name=FIELD_JOIN, value=f'steam://connect/{data["address"]}:{port}/{password}', inline=False)
else:
embed.add_field(name=FIELD_JOIN, value=f'steam://connect/{data["address"]}:{port}', inline=False)
else:
embed.add_field(name=FIELD_LAUNCH, value=f'steam://rungameid/{steam_id}', inline=False)
if image_url:
embed.set_thumbnail(url=image_url)
embed.set_footer(text=f'DiscordGSM v.{VERSION} | Game Server Monitor | {FIELD_LASTUPDATE}: {datetime.now().strftime("%Y-%m-%d %H:%M:%S")}{SPACER}', icon_url=CUSTOM_IMAGE_URL)
return embed
def determineColor(self, server, data, cache_status):
players = self.get_value(data, "players", "?")
maxplayers = self.get_value(data, "maxplayers") or self.get_value(server, "maxplayers") or "?"
if cache_status == "Online" and players != "?" and maxplayers != "??":
if players >= maxplayers:
color = discord.Color.from_rgb(240, 71, 71) # red
elif players >= maxplayers / 2:
color = discord.Color.from_rgb(250, 166, 26) # yellow
else:
color = discord.Color.from_rgb(67, 181, 129) # green
else:
color = discord.Color.from_rgb(0, 0, 0) # black
# color is defined
try:
if "color" in server:
h = server["color"].lstrip("#")
rgb = tuple(int(h[i:i+2], 16) for i in (0, 2, 4))
color = discord.Color.from_rgb(rgb[0], rgb[1], rgb[2])
except:
pass
return color
def determinePlayerString(self,server, data, cache_status):
players = self.get_value(data, "players", "?")
maxplayers = self.get_value(data, "maxplayers") or self.get_value(server, "maxplayers") or "?"
bots = self.get_value(data, "bots")
if cache_status == "Offline":
players = 0
bots = None
if data is False:
players = "?"
bots = None
return f'{players}({bots})/{maxplayers}' if bots is not None and bots > 0 else f'{players}/{maxplayers}'
client = commands.Bot(command_prefix=PREFIX)
# command: dgsm
# display dgsm informations
@client.command(name="dgsm", aliases=["discordgsm"], brief="Display DiscordGSM\"s informations")
@commands.check_any(commands.has_role(ROLEID), commands.is_owner())
async def _dgsm(ctx):
title = f'Command: {PREFIX}dgsm'
description = f'Thanks for using Discord Game Server Monitor ([DiscordGSM](https://github.com/DiscordGSM/DiscordGSM))\n'
description += f'\nUseful commands:\n{PREFIX}servers - Display the server list'
description += f'\n{PREFIX}serversrefresh - Refresh the server list'
description += f'\n{PREFIX}getserversjson - get servers.json file'
description += f'\n{PREFIX}setserversjson - set servers.json file'
color = discord.Color.from_rgb(114, 137, 218) # discord theme color
embed = discord.Embed(title=title, description=description, color=color)
embed.add_field(name="Support server", value="https://discord.gg/Cg4Au9T", inline=True)
embed.add_field(name="Github", value="https://github.com/DiscordGSM/DiscordGSM", inline=True)
await ctx.send(embed=embed)
# command: serversrefresh
# refresh the server list
@client.command(name="serversrefresh", brief="Refresh the server list")
@commands.check_any(commands.has_role(ROLEID), commands.is_owner())
async def _serversrefresh(ctx):
# refresh discord servers list
await discordgsm.repost_messages()
discordgsm.print_to_console("Server list refreshed")
# send response
title = f'Command: {PREFIX}serversrefresh'
color = discord.Color.from_rgb(114, 137, 218) # discord theme color
embed = discord.Embed(title=title, description=f'Servers list refreshed', color=color)
await ctx.send(embed=embed)
# command: servers
# list all the servers in servers.json
@client.command(name="servers", brief="List all the servers in servers.json")
@commands.check_any(commands.has_role(ROLEID), commands.is_owner())
async def _servers(ctx):
title = f'Command: {PREFIX}servers'
color = discord.Color.from_rgb(114, 137, 218) # discord theme color
embed = discord.Embed(title=title, color=color)
type, address_port, channel = "", "", ""
servers = discordgsm.get_server_list()
for i in range(len(servers)):
type += f'`{i+1}`. {servers[i]["type"]}\n'
address_port += f'`{servers[i]["address"]}:{servers[i]["port"]}`\n'
channel += f'`{servers[i]["channel"]}`\n'
embed.add_field(name="ID. Type", value=type, inline=True)
embed.add_field(name="Address:Port", value=address_port, inline=True)
embed.add_field(name="Channel ID", value=channel, inline=True)
await ctx.send(embed=embed)
# command: getserversjson
# get configs/servers.json
@client.command(name="getserversjson", brief="Get servers.json file")
@commands.check_any(commands.has_role(ROLEID), commands.is_owner())
async def _getserversjson(ctx):
await ctx.send(file=discord.File("servers.json"))
# command: setserversjson
# set servers.json
@client.command(name="setserversjson", brief="Set servers.json file")
@commands.check_any(commands.has_role(ROLEID), commands.is_owner())
async def _setserversjson(ctx, *args):
title = f'Command: {PREFIX}setserversjson'
color = discord.Color.from_rgb(114, 137, 218) # discord theme color
if len(args) == 1:
url = args[0]
r = requests.get(url)
with open("servers.json", "wb", encoding="utf-8") as file:
file.write(r.content)
description = f'File servers.json uploaded'
embed = discord.Embed(title=title, description=description, color=color)
await ctx.send(embed=embed)
return
description = f'Usage: {PREFIX}setserversjson <url>\nRemark: <url> is the servers.json download url'
embed = discord.Embed(title=title, description=description, color=color)
await ctx.send(embed=embed)
# error handling on Missing Role
@client.event
async def on_command_error(ctx, error):
if isinstance(error, commands.CheckAnyFailure):
await ctx.send("You don't have access to this command!", delete_after=10.0)
discordgsm = DiscordGSM(client)
discordgsm.start()
client.run(os.getenv("DGSM_TOKEN"))