-
Notifications
You must be signed in to change notification settings - Fork 39
/
box.go
199 lines (183 loc) · 4.96 KB
/
box.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
package png2svg
import (
"fmt"
"math/rand"
"strconv"
)
// Box represents a box with the following properties:
// * position (x, y)
// * size (w, h)
// * color (r, g, b, a)
type Box struct {
x, y int
w, h int
r, g, b, a int
}
// CreateRandomBox randomly searches for a place for a 1x1 size box.
// Note: If checkIfPossible is true, the function continue running until
// it either finds a free spot or no spots are available.
func (pi *PixelImage) CreateRandomBox(checkIfPossible bool) *Box {
w := 1
h := 1
var x, y, r, g, b, a int
for !checkIfPossible || !pi.Done(0, 0) {
// Find a random placement for (x,y), for a box of size (1,1)
x = rand.Intn(pi.w)
y = rand.Intn(pi.h)
if pi.verbose {
fmt.Printf("Random box at (%d, %d)\n", x, y)
}
if pi.Covered(x, y) {
continue
}
r, g, b, a = pi.At2(x, y)
break
}
// Create a box at that placement, with width 1 and height 1
// Return the box
return &Box{x, y, w, h, r, g, b, a}
}
// CreateBox creates a 1x1 box at the given location, if it's not already covered
func (pi *PixelImage) CreateBox(x, y int) *Box {
if pi.Covered(x, y) {
panic("CreateBox at location that was already covered")
}
w, h := 1, 1
r, g, b, a := pi.At2(x, y)
// Create a box at that placement, with width 1 and height 1
// Return the box
return &Box{x, y, w, h, r, g, b, a}
}
// ExpandLeft will expand a box 1 pixel to the left,
// if all new pixels have the same color
func (pi *PixelImage) ExpandLeft(bo *Box) bool {
// Loop from box top left (-1,0) to box bot left (-1,0)
x := bo.x - 1
if x <= 0 {
return false
}
for y := bo.y; y < (bo.y + bo.h); y++ {
r, g, b, a := pi.At2(x, y)
if (r != bo.r) || (g != bo.g) || (b != bo.b) || (a != bo.a) {
return false
}
}
// Expand the box 1 pixel to the left
bo.w++
bo.x--
return true
}
// ExpandUp will expand a box 1 pixel upwards,
// if all new pixels have the same color
func (pi *PixelImage) ExpandUp(bo *Box) bool {
// Loop from box top left to box top right
y := bo.y - 1
if y <= 0 {
return false
}
for x := bo.x; x < (bo.x + bo.w); x++ {
r, g, b, a := pi.At2(x, y)
if (r != bo.r) || (g != bo.g) || (b != bo.b) || (a != bo.a) {
return false
}
}
// Expand the box 1 pixel up
bo.h++
bo.y--
return true
}
// ExpandRight will expand a box 1 pixel to the right,
// if all new pixels have the same color
func (pi *PixelImage) ExpandRight(bo *Box) bool {
// Loop from box top right (+1,0) to box bot right (+1,0)
x := bo.x + bo.w //+ 1
if x >= pi.w {
return false
}
for y := bo.y; y < (bo.y + bo.h); y++ {
r, g, b, a := pi.At2(x, y)
if (r != bo.r) || (g != bo.g) || (b != bo.b) || (a != bo.a) {
return false
}
}
// Expand the box 1 pixel to the right
bo.w++
return true
}
// ExpandDown will expand a box 1 pixel downwards,
// if all new pixels have the same color
func (pi *PixelImage) ExpandDown(bo *Box) bool {
// Loop from box bot left to box bot right
y := bo.y + bo.h //+ 1
if y >= pi.h {
return false
}
for x := bo.x; x < (bo.x + bo.w); x++ {
r, g, b, a := pi.At2(x, y)
if (r != bo.r) || (g != bo.g) || (b != bo.b) || (a != bo.a) {
return false
}
}
// Expand the box 1 pixel down
bo.h++
return true
}
// ExpandOnce tries to expand the box to the right and downwards, once
func (pi *PixelImage) ExpandOnce(bo *Box) bool {
if pi.ExpandRight(bo) {
return true
}
return pi.ExpandDown(bo)
}
// Expand tries to expand the box to the right and downwards, until it can't expand any more.
// Returns true if the box was expanded at least once.
func (pi *PixelImage) Expand(bo *Box) (expanded bool) {
for {
if !pi.ExpandOnce(bo) {
break
}
expanded = true
}
return
}
// singleHex returns a single digit hex number, as a string
// the numbers are not rounded, just floored
func singleHex(x byte) string {
hex := strconv.FormatInt(int64(x), 16)
if len(hex) < 2 {
return "0" + hex // Prepend "0" if the hex representation is a single digit
}
return hex
}
// shortColorString returns a string representing a color on the short form "#000"
func shortColorString(r, g, b byte) string {
return "#" + singleHex(r) + singleHex(g) + singleHex(b)
}
// CoverBox creates rectangles in the SVG image, and also marks the pixels as covered
// if pink is true, the rectangles will be pink
// if optimizeColors is true, the color strings will be shortened (and quantized)
func (pi *PixelImage) CoverBox(bo *Box, pink bool, optimizeColors bool) {
// Draw the rectangle
rect := pi.svgTag.AddRect(bo.x, bo.y, bo.w, bo.h)
// Generate a fill color string
var colorString string
if pink {
if optimizeColors {
colorString = "#b38"
} else {
colorString = "#bb3388"
}
} else if optimizeColors {
colorString = shortColorString(byte(bo.r), byte(bo.g), byte(bo.b))
} else {
colorString = fmt.Sprintf("#%02x%02x%02x", bo.r, bo.g, bo.b)
}
// Set the fill color
rect.Fill(colorString)
// Mark all covered pixels in the PixelImage
for y := bo.y; y < (bo.y + bo.h); y++ {
for x := bo.x; x < (bo.x + bo.w); x++ {
pi.pixels[y*pi.w+x].covered = true
}
}
}