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Problem_STOII_0030_RandomizedSet.cc
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Problem_STOII_0030_RandomizedSet.cc
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#include <iostream>
#include <unordered_map>
#include <vector>
#include "UnitTest.h"
using namespace std;
// seem as leetcode 0380
// https://leetcode-cn.com/problems/insert-delete-getrandom-o1/
// see at Problem_0380_RandomizedSet.cc
class RandomizedSet
{
private:
unordered_map<int, int> keyIdxMap;
unordered_map<int, int> idxKeyMap;
int size;
public:
/** Initialize your data structure here. */
RandomizedSet() { size = 0; }
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val)
{
if (keyIdxMap.count(val))
{
return false;
}
keyIdxMap[val] = size;
idxKeyMap[size++] = val;
return true;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val)
{
if (keyIdxMap.count(val))
{
int lastIdx = --size;
int lastKey = idxKeyMap[lastIdx];
int removeIdx = keyIdxMap[val];
// 把最后一个元素移动到删除的位置
keyIdxMap[lastKey] = removeIdx;
idxKeyMap[removeIdx] = lastKey;
// 删除最后一个位置
keyIdxMap.erase(val);
idxKeyMap.erase(lastIdx);
return true;
}
return false;
}
/** Get a random element from the set. */
int getRandom()
{
if (size == 0)
{
return -1;
}
int idx = random() % size;
return idxKeyMap[idx];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/