From 8249ae8085475a66ea121e9018ec52f0bf0c4eb6 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Wed, 11 Aug 2021 10:53:26 +0300 Subject: [PATCH] Fix incorrect position of the created VisualShader nodes on zoomed graph --- editor/plugins/visual_shader_editor_plugin.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f960da6732ca..038ce1467eab 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2361,6 +2361,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa position += graph->get_size() * 0.5; position /= EDSCALE; } + position /= graph->get_zoom(); saved_node_pos_dirty = false; int id_to_use = visual_shader->get_valid_node_id(type);