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Maybe destroy likelihood in UP* and UH* should also rise with amount of Power/Health a card has already? Or with its potency? – Currently, the risk just rises with the amounts of upgrade actions a player attempts.
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Maybe destroy likelihood in UP* and UH* should also rise with amount of Power/Health a card has already? Or with its potency? – Currently, the risk just rises with the amounts of upgrade actions a player attempts.
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