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ShaderGraph by Examples in visionOS

This project shows examples of ShaderGraph in visionOS 2.

ShaderGraph Examples

Example Name Description
Ex01 Interior Mapping Calculating the intersection of the line of sight and the wall and draw a space with pseudo depth.
Ex02 Warp VFX A procedural warp effect shader. You can change the movement, color, and pattern by changing the node's parameters.
Ex03 Jewel A very simple Jewel shader with the Environment Radiance Node.
Ex04 Nebula 3D A nebula with a 3D texture consisting of six 2D texture slices.
Ex05 Transition Depth A transition with a depth-map.
Ex06 Stereoscopic Depth Stereoscopic display with a depth-map. Apple Vision Pro is required to see.

3D Texture Image File: KTX

An example of how to create a 3d texture image file, '.ktx', with Blender and Apple TextureConverter.

  1. Render image slices of a volumetric 3d scene.
  2. Convert them to a ktx file with Apple TextureConverter using '--build_volume' option.
  3. Use the ktx texture file with the Image3D shader-graph node.

Depth-map

There are many ways to create depth-map textures, for example, using the Apple Depth Pro.

apple/ml-depth-pro: Sharp Monocular Metric Depth in Less Than a Second, a foundation model for zero-shot metric monocular depth estimation.

GitHub: https://github.com/apple/ml-depth-pro

Depth Pro CLI: % depth-pro-run -i mydata/girl.png -o results --skip-display

Modify Apple Depth-Pro's python code to save grayscale depth-map;

ml-depth-pro/src/depth_pro/cli/run.py:

90 cmap = plt.get_cmap("binary") # for grayscale depth map

Stereoscopic rendering with Blender

To create side-by-side images for stereoscopic display on Apple Vision Pro, you can use Blender like below.

References

Change logs

click to open
  1. [Nov 3, 2024] Added the Ex01, "Interior Mapping Shader"
  2. [Nov 17, 2024] Added the Ex04, Ex05, Ex06, "Nebura with a 3D texture"

License

MIT License

since Nov, 2024