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Houdini: Add generic filepath loader #222

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BigRoy
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@BigRoy BigRoy commented Mar 24, 2024

Changelog Description

Add generic filepath loader that can be loaded and managed via AYON.

Additional info

This is useful if for a particular workflow there is no existing loader yet. A Houdini artists can load as the generic filepath loader and then reference the relevant Houdini parm to use the exact value. The benefit is that this filepath will be managed and can be updated as usual.

Testing notes:

Each of the below should work:

  1. Load some paths via loader
  2. Update / switch folders via scene inventory (manage)
  3. Remove via scene inventory (manage)

@ynbot ynbot added size/S type: enhancement Improvement of existing functionality or minor addition labels Mar 24, 2024
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This is very useful and it works very well.

I think Houdini addon version should be bumped to indicate the change.

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BigRoy commented Mar 25, 2024

I think Houdini addon version should be bumped to indicate the change.

@iLLiCiTiT @antirotor thoughts on this? Should I bump the Houdini server addon version?

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iLLiCiTiT commented Mar 25, 2024

Should I bump the Houdini server addon version?

Server version bump at this moment makes sense only if you change server code (only settings at this moment). The code change is in ayon-core and change of server addon version has no effect.

@MustafaJafar MustafaJafar added the community Issues and PRs coming from the community members label Mar 25, 2024
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Server version bump at this moment makes sense only if you change server code (only settings at this moment).

Fair!

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BigRoy commented Mar 25, 2024

Should I bump the Houdini server addon version?

Server version bump at this moment makes sense only if you change server code (only settings at this moment). The code change is in ayon-core and change of server addon version has no effect.

In that case, all should be good as is.

@mkolar mkolar merged commit 348cbd1 into ynput:develop Mar 27, 2024
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5 participants