-
Notifications
You must be signed in to change notification settings - Fork 1
/
GameInput.js
118 lines (101 loc) · 2.51 KB
/
GameInput.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
function GameInput()
{
this.handleMouseUp = function( Game, Event )
{
if ( Game == null || Game.mPuzzle == null )
{
return false;
}
if ( Game.mPuzzle )
{
if ( Game.mPuzzle.getPeeringArrow().getGrabbed() )
Game.mPuzzle.getPeeringArrow().stopGrabbed( Game );
}
return false;
}
this.handleMouseDown = function( Game, Event )
{
if ( Game == null || Game.mPuzzle == null )
{
return false;
}
if ( Game.getLost() || Game.getWon() )
{
return false;
}
if ( Game.mInputState.mKeyDown[87] )
{
Game.mPuzzle.tryPaint( Game, Event );
return true;
}
if ( Game.mInputState.mKeyDown[88] )
{
Game.mPuzzle.tryBreak( Game, Event );
return true;
}
return Game.mPuzzle.getPeeringArrow().tryGrab( Game, Event );
}
this.handleMouseMove = function( Game, Event )
{
if ( Game == null || Game.mPuzzle == null )
{
return false;
}
if ( Game.getLost() || Game.getWon() )
{
return false;
}
if ( Game.mInputState.mKeyDown[87] )
{
return true;
}
if ( Game.mInputState.mKeyDown[88] )
{
return true;
}
if ( Game.mPuzzle.getPeeringArrow().getGrabbed() )
{
Game.mPuzzle.getPeeringArrow().move( Game, Event );
return true;
}
return false;
}
this.handleKeyDown = function( Game, Event, KeyCode )
{
if ( Game == null || Game.mPuzzle == null )
{
return false;
}
if ( KeyCode == 68 )
{
Game.toggleDebug();
return true;
}
if ( KeyCode == 71 )
{
Game.mPuzzle.toggleShowGuaranteed();
return true;
}
if ( KeyCode == 69 )
{
Game.toggleEditMode();
return true;
}
if ( KeyCode == 90 )
{
Game.mPuzzle.breakZeroRows( Game );
return true;
}
Game.mIngameOverlay.update( Game );
return false;
}
this.handleKeyUp = function( Game, Event, KeyCode )
{
if ( Game == null )
{
return false;
}
Game.mIngameOverlay.update( Game );
return false;
}
}